Bakhayev
Compared with 783 players in this group, each player over up to their last 100 matches.
Opening
Weakness39% of opening duels won and so well below the average (49%).
Clutch
Weakness22% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.83 K/D and so clearly below the average (0.97).
Impact
WeaknessExactly 2 kills in 9.8% of rounds and so well below the average (12.8%).
Utility and deaths
WeaknessDied in 76% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.76. Last 3 months: 0.72 (at the start 0.53). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: November 2026 with 1.04. Last 3 months: 0.99 (at the start 0.74). Just above the average (0.98).
Damage per round (ADR)
Best month: November 2026 with 86.7. Last 3 months: 80.2 (at the start 60.9). Just above the average (78.4).
Share of headshot kills
Best month: November 2026 with 54%. Last 3 months: 52% (at the start 48%). Well above the average (44%).
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months unchanged at 38%. Well below the average (49%).
Best month: November 2026 with 1,296. Last 3 months: 1,296 (at the start 1,022).
Rounds with first kill
Best month: November 2026 with 10%. Last 3 months: 7% (at the start 5%). Well below the average (10%).
1v1 clutches won
Best month: November 2026 with 33%. Last 3 months: 15% (at the start 29%). Well below the average (38%).
Patterns
From the last 42 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 33 · Ancient
- Highest rating in a match: 2.09 · Ancient
Maps in detail
from the last 42 matchesCompared with players on the same level who have at least 15 matches on the map.
How Bakhayev plays
Across 42 matches Bakhayev averages K/R 0.62, ADR 70.6 and a rating of 0.87. Biggest strength: Headshot rate at 50%, better than 82% of level 5 players. Most room to improve: Opening duels won at 39%, better than only 2% of level 5 players. Averages 13.6 kills per match with 50% headshots. The strongest map is Mirage with a 45% win rate in 11 matches. In 9 of 42 matches the rating was 1.10 or higher (21%), in 24 it was below 0.90. In 42 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: November 2026 at 1.04. Improved over the last three months: K/R +0.19, Rating +0.25, ADR +19.3, Headshots +4 pp, ELO +274, First kills +2 pp. Got weaker: Clutch 1v1 −14 pp. Unchanged in recent months: Win rate at 38%. Last 30 days: 20 matches, win rate 35%, net ELO −21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.