Bakak_

Poland
On FACEIT since 2024 113 matches tracked 56 matches in 30 days
ELO ▲ 49
2,343
30-day peak: 2,394
Rank EU
#91,587
Poland #4,902 in Poland
Last updated:

How does Bakak_ play?

Rating 1.09 K/R 0.80 ADR 86.6 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 113 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 32% weak 0.75 to 0.89 19% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 25%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 64%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.9
Knife kills 2 in 113 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 90%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 77%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 26x 4K, 0 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 25%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.18, Rating +0.24, ADR +15.6, Win rate +9 pp, ELO +270
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.83 (at the start 0.65). Clearly above the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −16 ELO
44 matches · 61% win rate
In match 1 of the day +47 ELO
47 matches · 40% win rate

Bakak_ loses the most ELO on Mirage: −16 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 48 · Mirage
  4. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
61% better than 81%
0.87 better than 91%
92.1 better than 90%
1.21 better than 91%
66% of 208 duels better than 98%
60% of 30 situations better than 93%
Dust 219
47% better than 30%
0.81 better than 77%
89.9 better than 85%
1.09 better than 64%
53% of 91 duels better than 59%
38% of 13 situations right on the average
Anubis14
36% -
0.85 -
90.5 -
1.13-
51% of 75 duels -
50% of 10 situations -
Nuke11
45% -
0.68 -
80.2 -
0.90-
46% of 48 duels -
10% of 10 situations -
Ancient10
70% -
0.70 -
73.8 -
1.02-
59% of 34 duels -
25% of 4 situations -
Inferno7
14% -
0.55 -
71.6 -
0.76-
31% of 29 duels -
40% of 5 situations -
Cache6
33% -
0.65 -
67.3 -
0.92-
39% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bakak_ plays

Across 113 matches Bakak_ averages K/R 0.80, ADR 86.6 and a rating of 1.09. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 52% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 45 of 113 matches the rating was 1.10 or higher (40%), in 32 it was below 0.90. In 92 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: October 2026 at 1.17. Bakak_ loses the most ELO on Mirage (−16 ELO, win rate 61%). Things go best in match 2 of the day (+37 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +37 ELO. Improved over the last three months: K/R +0.18, Rating +0.24, ADR +15.6, Win rate +9 pp, ELO +270. Got weaker: Headshots −2 pp. Last 30 days: 56 matches, win rate 54%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.