Bahacs

Belarus
FACEIT verified FACEIT verified On FACEIT since 2026 329 matches tracked 66 matches in 30 days
ELO ▲ 313
2,522
30-day peak: 2,545
Rank EU
#51,348
Belarus #1,231 in Belarus
Last updated:

How does Bahacs play?

Rating 0.93 K/R 0.64 ADR 69.1 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 329 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 34%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Weakness
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.93−0.12 · Ø 1.05 better than 10%
Pistol kills per match 2.4
Knife kills 2 in 329 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 11.4%−2.2 pp · Ø 13.6% better than 5%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 38x 4K, 2 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 19%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 65%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.12, ADR +5.7, Headshots +6 pp, Win rate +9 pp, ELO +702
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.68 (at the start 0.59). Clearly below the average (0.75).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −105 ELO
76 matches · 42% win rate
On Ancient −86 ELO
47 matches · 53% win rate
On Wednesdays −1 ELO, win rate 46%

Bahacs loses the most ELO in match 1 of the day: −105 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Ancient
  2. Most kills in a match: 40 · Anubis
  3. Recorded match no. 250 · Inferno
  4. Longest win streak: 8 wins in a row · Mirage
  5. Reached level 10 · Dust 2

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
54% better than 56%
0.66 better than 11%
70.2 better than 5%
0.96 better than 20%
44% of 385 duels better than 13%
45% of 69 situations better than 71%
Mirage77
60% better than 79%
0.60 better than 2%
66.1 better than 1%
0.91 better than 10%
43% of 192 duels better than 9%
49% of 67 situations better than 79%
Ancient47
53% better than 46%
0.69 better than 20%
75.4 better than 16%
0.97 better than 23%
52% of 178 duels right on the average
40% of 40 situations better than 55%
Anubis36
50% better than 39%
0.61 better than 2%
66.4 better than 1%
0.89 better than 5%
42% of 132 duels better than 7%
38% of 21 situations right on the average
Inferno28
46% better than 15%
0.59 better than 1%
65.2 better than 1%
0.84 better than 1%
45% of 94 duels better than 8%
38% of 16 situations better than 55%
Cache13
38% -
0.70 -
76.6 -
0.99-
59% of 54 duels -
22% of 9 situations -
Nuke13
54% -
0.55 -
62.2 -
0.77-
33% of 33 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bahacs plays

Across 329 matches Bahacs averages K/R 0.64, ADR 69.1 and a rating of 0.93. Biggest strength: Deaths per round at just 68% (lower is better), better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 69.1, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 13.9 kills per match with 42% headshots. The strongest map is Mirage with a 60% win rate in 77 matches. In 97 of 329 matches the rating was 1.10 or higher (29%), in 172 it was below 0.90. In 265 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. Bahacs loses the most ELO in match 1 of the day (−105 ELO, win rate 42%). Things go best on Dust 2 (+50 ELO, win rate 54%). From match no. 5 of the day on, things go best: 62% win rate, −5 ELO. Improved over the last three months: K/R +0.09, Rating +0.12, ADR +5.7, Headshots +6 pp, Win rate +9 pp, ELO +702. Last 30 days: 66 matches, win rate 52%, net ELO +219.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.