Baddab1NG

North Macedonia
On FACEIT since 2016 132 matches tracked 42 matches in 30 days
ELO ▲ 15
2,097
30-day peak: 2,175
Rank EU
#188,852
North Macedonia #606 in North Macedonia
Last updated:

How does Baddab1NG play?

Rating 1.08 K/R 0.74 ADR 77.9 from 132 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 2.8
Knife kills 6 in 132 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 30%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 2 aces in 132 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 92%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 48%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.08, ADR at 77.4, Headshots at 41%, ELO at 2,097, Clutch 1v1 at 39%
▼ Got worse
Win rate −5 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −137 ELO
54 matches · 41% win rate
On Mirage −57 ELO
33 matches · 52% win rate
Between 0:00 and 6:00 −58 ELO, win rate 43%
On Saturdays −18 ELO, win rate 48%

Baddab1NG loses the most ELO in match 1 of the day: −137 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Inferno
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 39 · Anubis
  4. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% better than 55%
0.74 right on the average
77.6 better than 35%
1.10 better than 75%
59% of 109 duels better than 91%
36% of 33 situations better than 47%
Dust 221
57% better than 71%
0.72 better than 42%
74.4 better than 19%
1.07 better than 62%
53% of 90 duels better than 60%
58% of 12 situations better than 93%
Cache20
50% -
0.79 -
80.9 -
1.13-
65% of 96 duels -
33% of 21 situations -
Anubis19
37% better than 11%
0.72 better than 39%
77.9 better than 35%
1.06 better than 59%
54% of 80 duels better than 65%
26% of 19 situations better than 21%
Inferno17
53% better than 45%
0.69 better than 27%
76.0 better than 23%
1.05 better than 55%
56% of 66 duels better than 66%
22% of 9 situations better than 18%
Nuke16
75% better than 98%
0.76 better than 55%
81.9 better than 57%
1.09 better than 67%
59% of 41 duels better than 84%
50% of 12 situations better than 79%
Ancient6
50% -
0.74 -
77.0 -
1.04-
48% of 21 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Baddab1NG plays

Across 132 matches Baddab1NG averages K/R 0.74, ADR 77.9 and a rating of 1.08. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 41% headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 57 of 132 matches the rating was 1.10 or higher (43%), in 39 it was below 0.90. In 132 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. Baddab1NG loses the most ELO in match 1 of the day (−137 ELO, win rate 41%). Things go best in match 2 of the day (+50 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +50 ELO. Got weaker: Win rate −5 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.08, ADR at 77.4, Headshots at 41%, ELO at 2,097, Clutch 1v1 at 39%. Last 30 days: 42 matches, win rate 50%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.