Bad_
Name history of Bad_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Bad_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).
Compared with 1,921 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Strength45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average37% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.67). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.13. Last 3 months: 1.06 (at the start 0.92). Slightly above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 85.1. Last 3 months: 81.9 (at the start 72.9). Just above the average (80.7).
Share of headshot kills
Best month: July 2026 with 40%. Last 3 months: 38% (at the start 34%). Well below the average (49%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 49% (at the start 47%). Just below the average (50%).
Best month: September 2026 with 2,311.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 149 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Bad_ loses the most ELO on Mirage: −24 ELO, 59% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Mirage
- Most kills in a match: 36 · Dust 2
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 149 matchesCompared with players on the same level who have at least 15 matches on the map.
How Bad_ plays
Across 149 matches Bad_ averages K/R 0.71 and ADR 77.7; the rating across the 123 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 37% headshots. The strongest map is Mirage with a 59% win rate in 41 matches. In 49 of 123 matches the rating was 1.10 or higher (40%), in 42 it was below 0.90. In 71 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.13. Bad_ loses the most ELO on Mirage (−24 ELO, win rate 59%). Things go best on Ancient (+29 ELO, win rate 48%). Match no. 3 of the day goes best: 58% win rate, +2 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +9.0, Headshots +4 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.