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BadStan

Brazil
On FACEIT since 2021 174 matches tracked 11 matches in 30 days
ELO ▼ 96
2,411
30-day peak: 2,507
Rank SA ▼ 525 places
#1,741
Brazil #1,484 in Brazil
30 days · prev. #1,216 · best #1,210
Last updated:

How does BadStan play?

Rating 1.09 (from 115 matches) K/R 0.78 ADR 82.9 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 124 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 98%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (51%).

Headshot rate 37%−14 pp · Ø 51% better than 2%
AWP share of kills 37%+26 pp · Ø 11% better than 99%
K/D 1.08+0.04 · Ø 1.04 better than 64%
Pistol kills per match 2.8 from the last 160
Knife kills 1 in 160 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 57%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 85%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 13x 4K, 3 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.14, Win rate +5 pp
= Stayed the same
K/R at 0.79, ADR at 83.3, Headshots at 36%
▼ Got worse
ELO −111

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.61
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.91. Last 3 months: 0.79 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −22 ELO
41 matches · 41% win rate
On Nuke −19 ELO
24 matches · 58% win rate
Between 6:00 and 12:00 −4 ELO, win rate 33%
On Sundays −37 ELO, win rate 40%

BadStan loses the most ELO in match 2 of the day: −22 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 2.43 · Nuke
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
51% better than 46%
0.77 better than 62%
83.2 better than 61%
1.08 better than 64%
57% of 339 duels better than 80%
47% of 19 situations better than 74%
Ancient35
54% better than 55%
0.81 better than 75%
85.0 better than 64%
1.10 better than 68%
50% of 143 duels better than 40%
25% of 12 situations better than 19%
Nuke24
58% better than 56%
0.83 better than 80%
83.2 better than 63%
1.20 better than 85%
59% of 110 duels better than 80%
20% of 5 situations better than 12%
Anubis14
29% -
0.67 -
77.2 -
0.87-
41% of 70 duels -
43% of 7 situations -
Cache12
33% -
0.76 -
84.4 -
1.11-
50% of 54 duels -
33% of 3 situations -
Dust 25
20% -
0.72 -
76.4 -
0.94-
44% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BadStan plays

Across 174 matches BadStan averages K/R 0.78 and ADR 82.9; the rating across the 115 rated matches is 1.09. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 37% headshots. The strongest map is Nuke with a 58% win rate in 24 matches. In 55 of 124 matches the rating was 1.10 or higher (44%), in 35 it was below 0.90. In 64 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.23. BadStan loses the most ELO in match 2 of the day (−22 ELO, win rate 41%). Things go best with Schus_ on the team (Win rate 56% in 80 matches). Match no. 1 of the day goes best: 53% win rate, +13 ELO. Improved over the last three months: Rating +0.14, Win rate +5 pp. Got weaker: ELO −111. Unchanged in recent months: K/R at 0.79, ADR at 83.3, Headshots at 36%. Last 30 days: 11 matches, win rate 36%, net ELO −36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.