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BadPee1

Czech Republic
On FACEIT since 2021 239 matches tracked 48 matches in 30 days
ELO ▲ 275
2,174
30-day peak: 2,269
Rank EU
#157,771
Czech Republic #1,307 in Czech Republic
Last updated:

How does BadPee1 play?

Rating 0.92 K/R 0.67 ADR 75.9 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 239 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 33%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 41%−9 pp · Ø 50% better than 10%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.89−0.14 · Ø 1.03 better than 7%
Pistol kills per match 2.3
Knife kills 3 in 239 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.4%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 32%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 25x 4K, 4 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 69%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +299
= Stayed the same
ADR at 74.7
▼ Got worse
K/R −0.06, Rating −0.06, Win rate −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −127 ELO
66 matches · 61% win rate
In match 3 of the day −103 ELO
38 matches · 37% win rate
On Saturdays −16 ELO, win rate 48%

BadPee1 loses the most ELO on Mirage: −127 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Highest rating in a match: 2.00 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient
  4. Recorded match no. 100 · Inferno
  5. Most kills in a match: 33 · Anubis

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
61% better than 83%
0.65 better than 12%
73.8 better than 16%
0.90 better than 11%
47% of 334 duels better than 25%
39% of 36 situations better than 51%
Dust 241
51% better than 51%
0.65 better than 12%
75.9 better than 24%
0.89 better than 8%
50% of 227 duels better than 44%
33% of 18 situations better than 35%
Inferno38
47% better than 25%
0.69 better than 24%
80.4 better than 46%
0.95 better than 15%
45% of 220 duels better than 12%
47% of 15 situations better than 73%
Anubis32
53% right on the average
0.66 better than 13%
74.5 better than 17%
0.87 better than 5%
46% of 151 duels better than 22%
22% of 9 situations better than 12%
Cache29
69% better than 89%
0.67 better than 22%
74.5 better than 23%
0.96 better than 29%
45% of 142 duels better than 19%
42% of 19 situations better than 57%
Ancient24
46% better than 31%
0.73 better than 45%
78.5 better than 34%
0.98 better than 34%
42% of 111 duels better than 9%
33% of 9 situations better than 38%
Nuke5
40% -
0.69 -
72.3 -
0.97-
41% of 29 duels -
0% of 2 situations -
Vertigo4
25% -
0.69 -
77.1 -
0.88-
36% of 25 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BadPee1 plays

Across 239 matches BadPee1 averages K/R 0.67, ADR 75.9 and a rating of 0.92. Biggest strength: Utility damage per round at 5.3, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.89, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 41% headshots. The strongest map is Cache with a 69% win rate in 29 matches. In 66 of 239 matches the rating was 1.10 or higher (28%), in 124 it was below 0.90. In 229 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: July 2026 at 1.00. BadPee1 loses the most ELO on Mirage (−127 ELO, win rate 61%). Things go best on Cache (+103 ELO, win rate 69%). Match no. 2 of the day goes best: 63% win rate, −65 ELO. Improved over the last three months: Headshots +4 pp, ELO +299. Got weaker: K/R −0.06, Rating −0.06, Win rate −4 pp. Unchanged in recent months: ADR at 74.7. Last 30 days: 48 matches, win rate 56%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.