Bacardi_
Compared with 1,744 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average43% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average32% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 14.2% of rounds and so clearly above the average (13.2%).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.86. Last 3 months: 0.82 (at the start 0.73). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.26. Last 3 months: 1.18 (at the start 1.08). Well above the average (1.02).
Damage per round (ADR)
Best month: November 2026 with 89.4. Last 3 months: 87.1 (at the start 77.2). Clearly above the average (80.1).
Share of headshot kills
Best month: October 2026 with 35%. Last 3 months: 31% (at the start 34%). Well below the average (48%).
Matches won (win rate)
Best month: November 2026 with 62%. Last 3 months: 52% (at the start 48%). Slightly above the average (50%).
Best month: November 2026 with 2,013. Last 3 months: 2,012 (at the start 1,683).
Rounds with first kill
Best month: November 2026 with 12%. Last 3 months: 11% (at the start 9%). Slightly above the average (10%).
1v1 clutches won
Best month: November 2026 with 60%. Last 3 months: 47% (at the start 38%). Clearly above the average (38%).
Patterns
From the last 46 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Bacardi_ loses the most ELO on Dust 2: −42 ELO, 43% win rate
Records and milestones
from recorded matches- Reached level 10 · Dust 2
- Most kills in a match: 32 · Dust 2
- Highest rating in a match: 1.86 · Mirage
- Longest win streak: 5 wins in a row · Nuke
Maps in detail
from the last 46 matchesCompared with players on the same level who have at least 15 matches on the map.
How Bacardi_ plays
Across 46 matches Bacardi_ averages K/R 0.78, ADR 82.6 and a rating of 1.14. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 9 players. Most room to improve: Headshot rate at 32%, better than only 1% of level 9 players. Averages 17.2 kills per match with 32% headshots. In 26 of 46 matches the rating was 1.10 or higher (57%), in 13 it was below 0.90. In 46 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: November 2026 at 1.26. Bacardi_ loses the most ELO on Dust 2 (−42 ELO, win rate 43%). Improved over the last three months: K/R +0.09, Rating +0.10, ADR +9.9, Win rate +4 pp, ELO +329, First kills +2 pp, Clutch 1v1 +9 pp. Got weaker: Headshots −3 pp. Last 30 days: 25 matches, win rate 52%, net ELO −20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.