Babushkaa666

South Korea
On FACEIT since 2026 260 matches tracked 124 matches in 30 days
ELO ▲ 793
2,096
30-day peak: 2,096
Rank EU
#194,490
South Korea #2,625 in South Korea
Last updated:

How does Babushkaa666 play?

Rating 1.06 K/R 0.77 ADR 81.6 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 260 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 2.8
Knife kills 9 in 260 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 61%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 36x 4K, 6 aces in 201 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +5.0, Win rate +12 pp, ELO +1,104
= Stayed the same
Headshots at 44%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.78 (at the start 0.74). Slightly above the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −52 ELO
58 matches · 57% win rate
In match 4 of the day +8 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 +35 ELO, win rate 48%
On Tuesdays −18 ELO, win rate 42%

Babushkaa666 loses the most ELO on Dust 2: −52 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Reached level 10 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis
  4. Highest rating in a match: 2.55 · Mirage
  5. Most kills in a match: 48 · Nuke

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
57% better than 72%
0.77 better than 66%
82.9 better than 62%
1.06 better than 60%
52% of 279 duels better than 57%
42% of 36 situations better than 61%
Anubis52
48% better than 38%
0.76 better than 60%
81.4 better than 54%
1.05 better than 56%
56% of 272 duels better than 75%
36% of 25 situations better than 46%
Ancient44
75% better than 99%
0.81 better than 81%
85.6 better than 71%
1.12 better than 80%
54% of 154 duels better than 66%
29% of 28 situations better than 28%
Inferno39
41% better than 16%
0.75 better than 59%
78.8 better than 40%
1.04 right on the average
51% of 189 duels better than 40%
30% of 20 situations better than 29%
Mirage38
58% better than 74%
0.73 better than 46%
77.8 better than 35%
0.99 better than 37%
51% of 179 duels right on the average
64% of 14 situations better than 97%
Nuke17
53% better than 44%
0.86 better than 87%
87.4 better than 75%
1.21 better than 88%
53% of 72 duels right on the average
56% of 9 situations better than 84%
Cache7
43% -
0.75 -
80.1 -
1.02-
65% of 34 duels -
50% of 4 situations -
Vertigo5
40% -
0.66 -
73.0 -
0.89-
43% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Babushkaa666 plays

Across 260 matches Babushkaa666 averages K/R 0.77, ADR 81.6 and a rating of 1.06. Biggest strength: Rounds with first kill at 12%, better than 76% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Ancient with a 75% win rate in 44 matches. In 105 of 260 matches the rating was 1.10 or higher (40%), in 95 it was below 0.90. In 201 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: October 2026 at 1.17. Babushkaa666 loses the most ELO on Dust 2 (−52 ELO, win rate 57%). Things go best on Inferno (+88 ELO, win rate 41%). Match no. 2 of the day goes best: 70% win rate, +1 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +5.0, Win rate +12 pp, ELO +1,104. Unchanged in recent months: Headshots at 44%. Last 30 days: 124 matches, win rate 62%, net ELO +130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.