BaberYa

France
On FACEIT since 2026 70 matches tracked 15 matches in 30 days
Last updated:

How does BaberYa play?

Rating 0.98 K/R 0.73 ADR 76.5 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 70 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (47%).

Headshot rate 60%+13 pp · Ø 47% better than 98%
AWP share of kills 4%−7 pp · Ø 11% better than 27%
K/D 0.95−0.05 · Ø 1.00 better than 27%
Pistol kills per match 2.9
Knife kills 2 in 70 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 54%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 58%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 7x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 6%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 11%
Deaths per round 76%+4 pp · Ø 72% better than 13%

Progress

One value per month, dashed line is the level 8 average
Whether BaberYa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 15 matches from the last 3 months and 55 before.

Kills per round (K/R)

0.72
AugSepOctNov

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
24 matches · 54% win rate
On Dust 2 −27 ELO
20 matches · 55% win rate
From match 5 of the day ±0 ELO
24 matches · 46% win rate

BaberYa loses the most ELO on Mirage: −30 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
54% better than 64%
0.66 better than 16%
69.9 better than 8%
0.90 better than 13%
48% of 95 duels better than 34%
27% of 15 situations better than 21%
Dust 220
55% better than 68%
0.76 better than 68%
80.3 better than 52%
1.00 better than 45%
45% of 106 duels better than 22%
33% of 9 situations better than 36%
Cache7
14% -
0.77 -
76.9 -
0.98-
54% of 41 duels -
0% of 2 situations -
Anubis6
50% -
0.88 -
90.7 -
1.19-
59% of 22 duels -
60% of 5 situations -
Ancient5
80% -
0.79 -
82.8 -
1.05-
46% of 26 duels -
0% of 2 situations -
Inferno5
60% -
0.63 -
76.3 -
0.89-
38% of 21 duels -
100% of 1 situations -
Nuke3
67% -
0.72 -
68.3 -
0.97-
24% of 17 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BaberYa plays

Across 70 matches BaberYa averages K/R 0.73, ADR 76.5 and a rating of 0.98. Biggest strength: Headshot rate at 60%, better than 98% of level 8 players. Most room to improve: Utility damage per round at 2.0, better than only 6% of level 8 players. Averages 15.8 kills per match with 60% headshots. The strongest map is Dust 2 with a 55% win rate in 20 matches. In 21 of 70 matches the rating was 1.10 or higher (30%), in 31 it was below 0.90. In 68 matches with detailed stats: 7 4Ks and 1 ace. BaberYa loses the most ELO on Mirage (−30 ELO, win rate 54%). Last 30 days: 15 matches, win rate 47%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.