BabaNut_

USA
82 matches tracked 42 matches in 30 days
ELO ▲ 229
2,188
30-day peak: 2,188
Rank NA ▲ 485 places
#4,328
US #2,578 in US
30 days · prev. #4,813 · best #4,095
Last updated:

How does BabaNut_ play?

Rating 1.13 (from 44 matches) K/R 0.81 ADR 89.8 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 44 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 27% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−6 pp · Ø 50% better than 5%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 96%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 1.19+0.19 · Ø 1.00 better than 91%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (3.9%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 45%
3K rounds 5.9%+2.0 pp · Ø 3.9% better than 97%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 11x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 13%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 61%, ELO at 2,043
▼ Got worse
K/R −0.07, ADR −5.9, Win rate −5 pp

Sep to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.81
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.89. Last 3 months: 0.78 (at the start 0.85). Clearly above the average (0.72).

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +1 ELO
40 matches · 53% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 57%

BabaNut_ loses the most ELO in match 1 of the day: +1 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
71% better than 97%
0.79 better than 73%
90.5 better than 89%
0.99-
45% of 62 duels better than 18%
50% of 4 situations better than 81%
Dust 230
63% better than 86%
0.84 better than 90%
91.1 better than 91%
1.25 better than 95%
48% of 102 duels better than 33%
17% of 6 situations better than 7%
Anubis7
43% -
0.69 -
79.5 -
1.11-
28% of 32 duels -
0% of 2 situations -
Inferno5
80% -
0.99 -
100.4 -
0.86-
60% of 5 duels -
-
Ancient4
25% -
0.67 -
72.7 -
-
-
-
Cache3
33% -
0.75 -
75.3 -
1.02-
42% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BabaNut_ plays

Across 82 matches BabaNut_ averages K/R 0.81 and ADR 89.8; the rating across the 44 rated matches is 1.13. Biggest strength: 3K rounds at 5.9%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 61% headshots. The strongest map is Mirage with a 71% win rate in 31 matches. In 25 of 44 matches the rating was 1.10 or higher (57%), in 12 it was below 0.90. In 44 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.18. BabaNut_ loses the most ELO in match 1 of the day (+1 ELO, win rate 53%). Things go best on Mirage (+59 ELO, win rate 71%). Match no. 2 of the day goes best: 73% win rate, +29 ELO. Got weaker: K/R −0.07, ADR −5.9, Win rate −5 pp. Unchanged in recent months: Headshots at 61%, ELO at 2,043. Last 30 days: 42 matches, win rate 62%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.