BaNy

Russia
333 matches tracked 111 matches in 30 days
Last updated:

How does BaNy play?

Rating 0.98 (from 150 matches) K/R 0.67 ADR 72.6 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 26% very weak below 0.75 21%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+8 pp better than 91%
AWP share of kills 13%+2 pp better than 67%
K/D 0.94−0.09 better than 16%
Pistol kills per match 3.0
Knife kills 2 in 333 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.0 pp better than 20%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 40x 4K, 5 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.12, ADR +10.9, Headshots +2 pp
= Stayed the same
Win rate at 49%
▼ Got worse
ELO −403

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.69 (at the start 0.57).

Patterns

From the last 333 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −179 ELO
59 matches · 41% wins
On Ancient −176 ELO
22 matches · 27% wins
On Sundays −62 ELO, win rate 37%

BaNy loses the most ELO in match 3 of the day: −179 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Dust 2
  2. Highest rating in a match: 2.10 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
50% better than 42%
0.64 better than 10%
70.8 better than 8%
0.88 better than 7%
46% of 562 duels better than 21%
38% of 71 situations level
Dust 284
57% better than 67%
0.73 better than 46%
76.4 better than 26%
1.13 better than 76%
53% of 336 duels better than 60%
42% of 45 situations better than 61%
Anubis52
42% better than 17%
0.69 better than 24%
75.6 better than 21%
0.98 better than 27%
52% of 204 duels better than 53%
47% of 34 situations better than 72%
Nuke35
43% better than 11%
0.63 better than 6%
68.2 better than 4%
0.92-
47% of 154 duels better than 21%
44% of 25 situations better than 60%
Ancient22
27% better than 1%
0.61 better than 2%
68.5 better than 2%
1.36-
45% of 88 duels better than 16%
25% of 4 situations better than 21%
Cache6
83% -
0.71 -
73.8 -
1.00-
74% of 19 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BaNy plays

Across 333 matches BaNy averages K/R 0.67 and ADR 72.6; the rating across the 150 rated matches is 0.98. Biggest strength: Headshot rate at 59%. That is better than 91% of players on level 10. Most room to improve: Damage per round (ADR) at 72.6. That is better than only 7% of players on level 10. On average 14.6 kills per match, 59% of them headshots. The strongest map is Dust 2 with a 57% win rate in 84 matches. In 45 of 150 matches the rating was 1.10 or higher (30%), in 71 it was below 0.90. In 259 matches with detailed stats: 40 4Ks and 5 aces. Best month by rating: October 2026 at 1.02. BaNy loses the most ELO in match 3 of the day (−179 ELO, win rate 41%). Things go best on Dust 2 (+242 ELO, win rate 57%). Improved over the last three months: K/R +0.12, ADR +10.9, Headshots +2 pp. Got weaker: ELO −403. Unchanged in recent months: Win rate at 49%. Last 30 days: 111 matches, win rate 49%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.