BaMBaR1

Mongolia
On FACEIT since 2020 118 matches tracked 33 matches in 30 days
Last updated:

How does BaMBaR1 play?

Rating 1.16 K/R 0.83 ADR 89.5 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 118 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.18+0.15 · Ø 1.03 better than 88%
Pistol kills per match 4.3
Knife kills 5 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 16x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 95%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +7.2, Win rate +6 pp, ELO +192
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: October 2026 with 0.91. Last 3 months: 0.89 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
23 matches · 48% win rate
On Dust 2 −30 ELO
27 matches · 48% win rate
Between 6:00 and 12:00 −80 ELO, win rate 44%
On Thursdays −53 ELO, win rate 43%

BaMBaR1 loses the most ELO on Ancient: −48 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 35 · Inferno
  3. Highest rating in a match: 2.06 · Inferno
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
61% better than 84%
0.78 better than 69%
84.8 better than 70%
1.10 better than 73%
57% of 136 duels better than 81%
26% of 19 situations better than 18%
Dust 227
48% better than 37%
0.81 better than 80%
88.4 better than 83%
1.11 better than 74%
55% of 131 duels better than 71%
31% of 16 situations better than 29%
Ancient23
48% better than 38%
0.84 better than 89%
91.4 better than 91%
1.17 better than 90%
61% of 125 duels better than 92%
31% of 13 situations better than 36%
Inferno20
75% better than 98%
0.93 better than 96%
98.9 better than 97%
1.30 better than 95%
53% of 86 duels better than 56%
53% of 17 situations better than 83%
Anubis8
50% -
0.85 -
85.2 -
1.20-
59% of 29 duels -
42% of 12 situations -
Nuke7
57% -
0.81 -
88.2 -
1.11-
66% of 32 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BaMBaR1 plays

Across 118 matches BaMBaR1 averages K/R 0.83, ADR 89.5 and a rating of 1.16. Biggest strength: Utility damage per round at 6.9, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 54% headshots. The strongest map is Inferno with a 75% win rate in 20 matches. In 64 of 118 matches the rating was 1.10 or higher (54%), in 24 it was below 0.90. In 51 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.27. BaMBaR1 loses the most ELO on Ancient (−48 ELO, win rate 48%). Improved over the last three months: K/R +0.10, Rating +0.14, ADR +7.2, Win rate +6 pp, ELO +192. Got weaker: Headshots −5 pp. Last 30 days: 33 matches, win rate 67%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.