BaLsNeR

Denmark
On FACEIT since 2018 200 matches tracked 31 matches in 30 days
ELO ▲ 95
3,234
30-day peak: 3,275
Rank EU ▼ 296 places
#3,021
DK #116 in DK
30 days · prev. #2,725 · best #2,725
Last updated:

How does BaLsNeR play?

Rating 1.23 K/R 0.87 ADR 90.2 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 200 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 35% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.05).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 34%+22 pp · Ø 12% better than 95%
K/D 1.29+0.24 · Ø 1.05 better than 93%
Pistol kills per match 3.6
Knife kills 3 in 200 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.6%).

2K rounds 16.6%+3.0 pp · Ø 13.6% better than 95%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 42x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.16−0.16 · Ø 0.32 better than 7%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.88, ADR at 90.6
▼ Got worse
Headshots −6 pp, Win rate −8 pp, ELO −351

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.88 (at the start 0.85). Well above the average (0.75).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −39 ELO
24 matches · 46% win rate
On Anubis −17 ELO
27 matches · 59% win rate
On Fridays −89 ELO, win rate 47%

BaLsNeR loses the most ELO on Nuke: −39 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Nuke
  2. Highest rating in a match: 2.36 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
50% better than 32%
0.85 better than 86%
90.0 better than 83%
1.18 better than 84%
56% of 211 duels better than 70%
32% of 31 situations better than 32%
Dust 238
61% better than 72%
0.89 better than 92%
91.3 better than 86%
1.25 better than 90%
63% of 176 duels better than 92%
35% of 20 situations better than 38%
Mirage31
58% better than 64%
0.84 better than 82%
86.2 better than 69%
1.20 better than 85%
61% of 113 duels better than 90%
43% of 14 situations better than 64%
Anubis27
59% better than 62%
0.97 better than 98%
96.7 better than 96%
1.38 better than 98%
78% of 113 duels better than 99%
36% of 22 situations better than 44%
Nuke24
46% better than 15%
0.86 better than 84%
89.4 better than 78%
1.21 better than 83%
68% of 117 duels better than 98%
55% of 20 situations better than 81%
Inferno15
60% better than 42%
0.78 right on the average
84.2 better than 49%
1.10 better than 45%
55% of 86 duels better than 45%
33% of 9 situations better than 34%
Cache12
50% -
0.91 -
92.4 -
1.32-
62% of 47 duels -
40% of 10 situations -
Vertigo3
100% -
0.89 -
93.0 -
1.24-
60% of 10 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BaLsNeR plays

Across 200 matches BaLsNeR averages K/R 0.87, ADR 90.2 and a rating of 1.23. Biggest strength: Opening duels won at 63%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 19.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 61% win rate in 38 matches. In 126 of 200 matches the rating was 1.10 or higher (63%), in 39 it was below 0.90. In 141 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: August 2026 at 1.26. BaLsNeR loses the most ELO on Nuke (−39 ELO, win rate 46%). Things go best on Mirage (+183 ELO, win rate 58%). Match no. 3 of the day goes best: 62% win rate, +33 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −6 pp, Win rate −8 pp, ELO −351. Unchanged in recent months: K/R at 0.88, ADR at 90.6. Last 30 days: 31 matches, win rate 58%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.