BaId

U.S. Outlying Islands
On FACEIT since 2019 153 matches tracked 92 matches in 30 days
Last updated:

How does BaId play?

Rating 0.89 K/R 0.60 ADR 67.8 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 153 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 27% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 42%−9 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 65%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Weakness
Where do the kills come from?

38% headshots and so well below the average (48%).

Headshot rate 38%−10 pp · Ø 48% better than 7%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.91−0.10 · Ø 1.01 better than 13%
Pistol kills per match 2.2
Knife kills 2 in 153 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.8% of rounds and so well below the average (4.0%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 10%
3K rounds 1.8%−2.2 pp · Ø 4.0% better than 1%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 10x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.77 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.77+0.49 · Ø 0.28 better than 99%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, Win rate +11 pp
= Stayed the same
Rating at 0.89
▼ Got worse
K/R −0.05, ADR −4.5

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: August 2026 with 0.63. Last 3 months: 0.59 (at the start 0.64). Well below the average (0.73).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
38 matches · 47% win rate
From match 5 of the day ±0 ELO
24 matches · 38% win rate
Between 18:00 and 24:00 −28 ELO, win rate 41%
On Fridays ±0 ELO, win rate 35%

BaId loses the most ELO on Inferno: −30 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Mirage
  2. Longest win streak: 5 wins in a row · Cache
  3. Highest rating in a match: 1.63 · Ancient

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
46% better than 33%
0.64 better than 10%
71.8 better than 12%
0.91 better than 16%
43% of 130 duels better than 11%
39% of 31 situations better than 56%
Inferno38
47% better than 28%
0.56 better than 2%
63.3 better than 1%
0.87 better than 7%
41% of 90 duels better than 8%
33% of 18 situations better than 38%
Anubis20
55% better than 65%
0.59 better than 2%
67.6 better than 2%
0.93 better than 19%
39% of 23 duels better than 3%
40% of 15 situations better than 60%
Nuke17
47% better than 30%
0.67 better than 18%
74.4 better than 22%
0.97 better than 28%
52% of 25 duels better than 48%
45% of 11 situations better than 68%
Mirage15
40% better than 13%
0.59 better than 2%
67.0 better than 2%
0.87 better than 8%
34% of 41 duels better than 1%
46% of 13 situations better than 73%
Cache14
64% -
0.60 -
68.2 -
0.87-
50% of 64 duels -
33% of 9 situations -
Dust 210
30% -
0.49 -
59.8 -
0.77-
30% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BaId plays

Across 153 matches BaId averages K/R 0.60, ADR 67.8 and a rating of 0.89. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 9 players. Most room to improve: Damage per round (ADR) at 67.8, better than only 1% of level 9 players. Averages 13.1 kills per match with 38% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 35 of 153 matches the rating was 1.10 or higher (23%), in 88 it was below 0.90. In 141 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 0.92. BaId loses the most ELO on Inferno (−30 ELO, win rate 47%). Things go best in match 2 of the day (+30 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, Win rate +11 pp. Got weaker: K/R −0.05, ADR −4.5. Unchanged in recent months: Rating at 0.89. Last 30 days: 92 matches, win rate 48%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.