BaIIzLover67
Name history of BaIIzLover67
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does BaIIzLover67 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (52%).
Clutch
Average36% of 1v1s won and so clearly below the average (42%).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.05).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).
Utility and deaths
Strength43% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.77. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.20. Last 3 months: 0.95 (at the start 1.04). Well below the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 86.3. Last 3 months: 77.3 (at the start 82.8). Slightly below the average (80.9).
Share of headshot kills
Best month: June 2026 with 51%. Last 3 months unchanged at 50%. Clearly below the average (53%).
Matches won (win rate)
Best month: June 2026 with 72%. Last 3 months: 56% (at the start 55%). Clearly above the average (53%).
Best month: October 2026 with 3,088. Last 3 months: 3,088 (at the start 2,816).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 169 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BaIIzLover67 loses the most ELO on Cache: −4 ELO, 44% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Cache
- Most kills in a match: 30 · Inferno
- Highest rating in a match: 1.93 · Nuke
Maps in detail
from the last 169 matchesCompared with players on the same level who have at least 15 matches on the map.
How BaIIzLover67 plays
Across 169 matches BaIIzLover67 averages K/R 0.70 and ADR 80.1; the rating across the 162 rated matches is 1.00. Biggest strength: Utility hit rate at 43%, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 45%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 50% headshots. The strongest map is Nuke with a 67% win rate in 30 matches. In 57 of 162 matches the rating was 1.10 or higher (35%), in 68 it was below 0.90. In 79 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: June 2026 at 1.20. BaIIzLover67 loses the most ELO on Cache (−4 ELO, win rate 44%). Things go best from match 5 of the day (+90 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +90 ELO. Improved over the last three months: ELO +272. Got weaker: K/R −0.06, Rating −0.09, ADR −5.5. Unchanged in recent months: Headshots at 50%, Win rate at 56%. Last 30 days: 37 matches, win rate 62%, net ELO +50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.