BaBaDOOK7

Belarus
On FACEIT since 2019 142 matches tracked 47 matches in 30 days
ELO ▲ 372
2,209
30-day peak: 2,261
Rank EU
#137,560
Belarus #3,291 in Belarus
Last updated:

How does BaBaDOOK7 play?

Rating 1.14 K/R 0.80 ADR 85.9 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 142 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 16%+4 pp · Ø 12% better than 77%
K/D 1.18+0.15 · Ø 1.03 better than 88%
Pistol kills per match 2.7
Knife kills 2 in 142 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 66%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 25x 4K, 7 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 61%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +5.6, Headshots +2 pp, Win rate +15 pp, ELO +612
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.83 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −65 ELO
38 matches · 50% win rate
On Dust 2 −49 ELO
32 matches · 53% win rate
In match 2 of the day −25 ELO
28 matches · 43% win rate

BaBaDOOK7 loses the most ELO in match 1 of the day: −65 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Ancient
  4. Longest win streak: 8 wins in a row · Mirage
  5. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
65% better than 90%
0.78 better than 69%
83.9 better than 67%
1.12 better than 77%
58% of 165 duels better than 86%
24% of 37 situations better than 13%
Dust 232
53% better than 59%
0.83 better than 85%
87.1 better than 76%
1.20 better than 89%
61% of 114 duels better than 92%
40% of 20 situations better than 56%
Anubis25
64% better than 86%
0.88 better than 94%
93.6 better than 94%
1.26 better than 95%
52% of 102 duels better than 54%
61% of 23 situations better than 95%
Ancient18
61% better than 80%
0.76 better than 58%
82.1 better than 53%
1.07 better than 65%
46% of 69 duels better than 22%
54% of 13 situations better than 85%
Cache7
29% -
0.71 -
78.3 -
0.93-
55% of 38 duels -
60% of 5 situations -
Inferno7
14% -
0.74 -
78.2 -
0.99-
29% of 34 duels -
50% of 4 situations -
Nuke7
57% -
0.82 -
91.4 -
1.15-
60% of 25 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BaBaDOOK7 plays

Across 142 matches BaBaDOOK7 averages K/R 0.80, ADR 85.9 and a rating of 1.14. Biggest strength: K/D at 1.18, better than 88% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 49% headshots. The strongest map is Mirage with a 65% win rate in 46 matches. In 73 of 142 matches the rating was 1.10 or higher (51%), in 37 it was below 0.90. In 121 matches with detailed stats: 25 4Ks and 7 aces. Best month by rating: October 2026 at 1.22. BaBaDOOK7 loses the most ELO in match 1 of the day (−65 ELO, win rate 50%). Things go best on Anubis (+54 ELO, win rate 64%). Match no. 3 of the day goes best: 71% win rate, +26 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +5.6, Headshots +2 pp, Win rate +15 pp, ELO +612. Last 30 days: 47 matches, win rate 64%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.