Ba1dTrousers

Russia
On FACEIT since 2022 100 matches tracked 28 matches in 30 days
Last updated:

How does Ba1dTrousers play?

Rating 1.12 K/R 0.79 ADR 79.3 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 100 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 13%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 3.0
Knife kills 3 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 17x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.3).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 13%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 28%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Ba1dTrousers is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.90
AugSepOctNov

Best month: November 2026 with 0.90.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays +14 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 6 wins in a row · Cache
  4. Highest rating in a match: 2.05 · Vertigo

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis20
60% better than 76%
0.88 better than 94%
86.0 better than 73%
1.24 better than 95%
64% of 73 duels better than 97%
29% of 24 situations better than 25%
Ancient17
47% better than 39%
0.81 better than 81%
80.7 better than 49%
1.15 better than 86%
52% of 87 duels better than 56%
33% of 15 situations better than 40%
Inferno16
50% better than 37%
0.73 better than 43%
72.3 better than 10%
1.03 better than 43%
51% of 37 duels better than 45%
22% of 9 situations better than 12%
Mirage13
54% -
0.71 -
79.3 -
1.00-
55% of 55 duels -
40% of 5 situations -
Cache11
73% -
0.79 -
79.9 -
1.13-
62% of 45 duels -
29% of 7 situations -
Dust 211
36% -
0.64 -
63.1 -
0.90-
49% of 53 duels -
33% of 6 situations -
Nuke9
56% -
0.81 -
84.2 -
1.16-
53% of 32 duels -
0% of 4 situations -
Vertigo3
67% -
1.05 -
103.2 -
1.60-
50% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ba1dTrousers plays

Across 100 matches Ba1dTrousers averages K/R 0.79, ADR 79.3 and a rating of 1.12. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 53% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 51 of 100 matches the rating was 1.10 or higher (51%), in 28 it was below 0.90. In 100 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: November 2026 at 1.26. Things go best on Anubis (+30 ELO, win rate 60%). From match no. 5 of the day on, things go best: 64% win rate. Last 30 days: 28 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.