BZdiSH

Latvia
On FACEIT since 2016 357 matches tracked 77 matches in 30 days
ELO ▼ 179
3,019
30-day peak: 3,340
Rank EU ▼ 5,684 places
#8,689
Latvia #88 in Latvia
30 days · prev. #3,005 · best #2,440
Last updated:

How does BZdiSH play?

Rating 1.12 (from 312 matches) K/R 0.81 ADR 86.6 from 357 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 312 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 24%
AWP share of kills 33%+21 pp · Ø 12% better than 95%
K/D 1.12+0.07 · Ø 1.05 better than 63%
Pistol kills per match 3.2
Knife kills 3 in 357 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 71%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 78%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 62x 4K, 6 aces in 273 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.05, Rating −0.08, ADR −4.6, ELO −56

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: June 2026 with 0.98. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 357 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −176 ELO
75 matches · 43% win rate
On Inferno −91 ELO
21 matches · 48% win rate
On Saturdays −42 ELO, win rate 38%

BZdiSH loses the most ELO from match 5 of the day: −176 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.43 · Dust 2
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 357 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
54% better than 46%
0.81 better than 73%
87.7 better than 75%
1.14 better than 70%
58% of 508 duels better than 77%
45% of 38 situations better than 67%
Mirage89
47% better than 19%
0.80 better than 69%
84.4 better than 62%
1.08 better than 57%
55% of 399 duels better than 65%
36% of 42 situations better than 41%
Anubis64
52% better than 38%
0.79 better than 68%
84.2 better than 64%
1.08 better than 57%
54% of 332 duels better than 60%
35% of 20 situations better than 42%
Nuke32
47% better than 21%
0.87 better than 87%
89.9 better than 81%
1.19 better than 79%
52% of 159 duels better than 44%
16% of 19 situations better than 7%
Ancient31
45% better than 19%
0.81 better than 75%
85.2 better than 66%
1.13 better than 73%
51% of 144 duels better than 42%
50% of 16 situations better than 78%
Inferno21
48% better than 13%
0.78 better than 45%
87.0 better than 54%
1.09 better than 36%
50% of 117 duels better than 20%
56% of 9 situations better than 81%
Cache15
53% better than 27%
0.88 better than 85%
92.3 better than 81%
1.22 better than 79%
53% of 79 duels better than 45%
50% of 8 situations better than 74%
Overpass4
50% -
0.95 -
102.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How BZdiSH plays

Across 357 matches BZdiSH averages K/R 0.81 and ADR 86.6; the rating across the 312 rated matches is 1.12. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 48% headshots. The strongest map is Dust 2 with a 54% win rate in 101 matches. In 155 of 312 matches the rating was 1.10 or higher (50%), in 85 it was below 0.90. In 273 matches with detailed stats: 62 4Ks and 6 aces. Best month by rating: June 2026 at 1.68. BZdiSH loses the most ELO from match 5 of the day (−176 ELO, win rate 43%). Things go best on Anubis (+205 ELO, win rate 52%). Match no. 3 of the day goes best: 55% win rate, +27 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.05, Rating −0.08, ADR −4.6, ELO −56. Unchanged in recent months: Headshots at 49%. Last 30 days: 77 matches, win rate 48%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.