BUUUUUBI

Japan
On FACEIT since 2020 134 matches tracked 81 matches in 30 days
Last updated:
Next update possible in 1h 54m

How does BUUUUUBI play?

Rating 1.12 (from 93 matches) K/R 0.81 ADR 86.4 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 93 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 30% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 8

Compared with 1,481 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 55%+4 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 50%+10 pp · Ø 40% better than 95%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.01).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 9%−2 pp · Ø 11% better than 47%
K/D 1.12+0.11 · Ø 1.01 better than 85%
Pistol kills per match 2.8
Knife kills 1 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.2%).

2K rounds 15.6%+2.4 pp · Ø 13.2% better than 93%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 86%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 21x 4K, 3 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 27%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.24, ADR +4.6, Headshots +6 pp, ELO +295
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: November 2026 with 0.87. Last 3 months: 0.83 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −84 ELO
30 matches · 47% win rate
On Mirage −52 ELO
46 matches · 48% win rate
Between 12:00 and 18:00 +27 ELO, win rate 48%
On Thursdays +27 ELO, win rate 48%

BUUUUUBI loses the most ELO in match 2 of the day: −84 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
48% better than 42%
0.84 better than 90%
89.8 better than 89%
1.11 better than 80%
54% of 154 duels better than 70%
46% of 24 situations better than 73%
Ancient28
64% better than 90%
0.81 better than 86%
87.3 better than 83%
1.18 better than 95%
53% of 77 duels better than 62%
50% of 14 situations better than 80%
Dust 218
50% right on the average
0.85 better than 91%
88.2 better than 84%
1.20-
57% of 67 duels better than 82%
50% of 6 situations better than 83%
Anubis16
56% better than 65%
0.76 better than 63%
84.4 better than 71%
1.05-
61% of 38 duels better than 93%
100% of 1 situations better than 99%
Nuke14
43% -
0.80 -
79.0 -
1.11-
67% of 43 duels -
63% of 8 situations -
Inferno7
43% -
0.75 -
81.2 -
0.62-
33% of 9 duels -
0% of 1 situations -
Cache3
67% -
0.73 -
76.6 -
1.04-
50% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BUUUUUBI plays

Across 134 matches BUUUUUBI averages K/R 0.81 and ADR 86.4; the rating across the 93 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 17.6 kills per match with 51% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 50 of 93 matches the rating was 1.10 or higher (54%), in 22 it was below 0.90. In 83 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: November 2026 at 1.20. BUUUUUBI loses the most ELO in match 2 of the day (−84 ELO, win rate 47%). Things go best in match 1 of the day (+127 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +127 ELO. Improved over the last three months: K/R +0.05, Rating +0.24, ADR +4.6, Headshots +6 pp, ELO +295. Got weaker: Win rate −3 pp. Last 30 days: 81 matches, win rate 52%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.