BUTTi

Argentina
On FACEIT since 2020 185 matches tracked 60 matches in 30 days
ELO ▲ 188
2,004
30-day peak: 2,004
Rank SA ▲ 2,654 places
#7,182
Argentina #1,594 in Argentina
30 days · prev. #9,836 · best #7,182
Last updated:

How does BUTTi play?

Rating 1.22 (from 135 matches) K/R 0.88 ADR 89.7 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 135 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.26+0.23 · Ø 1.03 better than 96%
Pistol kills per match 3.6
Knife kills 3 in 185 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 96%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 28x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 8%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 7%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +477
= Stayed the same
ADR at 88.3, Win rate at 50%
▼ Got worse
K/R −0.04, Rating −0.06, Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.86 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −89 ELO
29 matches · 41% win rate
On Dust 2 −67 ELO
65 matches · 51% win rate
On Thursdays ±0 ELO, win rate 40%

BUTTi loses the most ELO in match 3 of the day: −89 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 48 · Anubis
  4. Highest rating in a match: 2.27 · Dust 2
  5. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
51% better than 47%
0.92 better than 97%
92.7 better than 91%
1.31 better than 97%
61% of 223 duels better than 93%
29% of 31 situations better than 25%
Inferno36
50% better than 40%
0.90 better than 96%
91.4 better than 89%
1.19 better than 90%
59% of 111 duels better than 84%
44% of 16 situations better than 64%
Mirage33
61% better than 84%
0.84 better than 87%
85.0 better than 73%
1.20 better than 90%
62% of 138 duels better than 94%
57% of 14 situations better than 92%
Anubis22
45% better than 28%
0.88 better than 94%
88.8 better than 86%
1.24 better than 95%
57% of 152 duels better than 79%
33% of 21 situations better than 39%
Ancient18
44% better than 26%
0.81 better than 81%
85.5 better than 70%
1.05 better than 58%
42% of 66 duels better than 9%
14% of 7 situations better than 6%
Nuke7
14% -
0.85 -
91.0 -
1.18-
66% of 35 duels -
0% of 3 situations -
Cache3
33% -
0.87 -
89.8 -
1.19-
90% of 10 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BUTTi plays

Across 185 matches BUTTi averages K/R 0.88 and ADR 89.7; the rating across the 135 rated matches is 1.22. Biggest strength: K/D at 1.26, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 19.9 kills per match with 46% headshots. The strongest map is Mirage with a 61% win rate in 33 matches. In 83 of 135 matches the rating was 1.10 or higher (61%), in 23 it was below 0.90. In 105 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: June 2026 at 1.41. BUTTi loses the most ELO in match 3 of the day (−89 ELO, win rate 41%). Things go best in match 4 of the day (−32 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, −32 ELO. Improved over the last three months: ELO +477. Got weaker: K/R −0.04, Rating −0.06, Headshots −6 pp. Unchanged in recent months: ADR at 88.3, Win rate at 50%. Last 30 days: 60 matches, win rate 50%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.