BUSSHONFiRE

United Kingdom
On FACEIT since 2026 91 matches tracked 44 matches in 30 days
Last updated:

How does BUSSHONFiRE play?

Rating 0.96 K/R 0.67 ADR 75.0 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 91 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.97−0.04 · Ø 1.01 better than 33%
Pistol kills per match 2.2
Knife kills 2 in 91 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.2%).

2K rounds 10.4%−2.8 pp · Ø 13.2% better than 2%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 11%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 14x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 71%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether BUSSHONFiRE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 91 matches, all from the last 3 months.

Kills per round (K/R)

0.72
SepOctNov

Best month: November 2026 with 0.72.

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.05 · Dust 2
  3. Most kills in a match: 34 · Anubis

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
56% better than 71%
0.62 better than 5%
72.7 better than 13%
0.89 better than 11%
48% of 56 duels better than 36%
50% of 10 situations better than 82%
Ancient17
47% better than 36%
0.71 better than 37%
78.8 better than 39%
1.02 better than 53%
47% of 47 duels better than 30%
40% of 15 situations better than 56%
Anubis17
47% better than 34%
0.80 better than 80%
83.3 better than 61%
1.19 better than 92%
54% of 50 duels better than 65%
27% of 11 situations better than 22%
Mirage17
47% better than 36%
0.59 better than 2%
71.9 better than 12%
0.83 better than 3%
54% of 37 duels better than 68%
44% of 16 situations better than 67%
Nuke10
50% -
0.68 -
71.6 -
0.97-
43% of 37 duels -
45% of 11 situations -
Cache7
14% -
0.60 -
69.9 -
0.81-
33% of 21 duels -
67% of 3 situations -
Inferno4
25% -
0.57 -
69.8 -
0.77-
36% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BUSSHONFiRE plays

Across 91 matches BUSSHONFiRE averages K/R 0.67, ADR 75.0 and a rating of 0.96. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 14.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 56% win rate in 18 matches. In 28 of 91 matches the rating was 1.10 or higher (31%), in 42 it was below 0.90. In 91 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: November 2026 at 1.06. Last 30 days: 44 matches, win rate 55%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.