BUSH_2
Compared with 2,181 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Strength31% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.40 K/D and so well above the average (1.03).
Impact
Strength3.5 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.97. Last 3 months: 0.90 (at the start 0.94). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.39. Last 3 months: 1.32 (at the start 1.33). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 97.2. Last 3 months: 93.6 (at the start 97.2). Well above the average (80.7).
Share of headshot kills
Best month: November 2026 with 49%. Last 3 months: 44% (at the start 48%). Clearly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 58%. Last 3 months: 57% (at the start 52%). Well above the average (50%).
Best month: October 2026 with 2,026. Last 3 months: 2,023 (at the start 1,742).
Rounds with first kill
Best month: September 2026 with 16%. Last 3 months: 13% (at the start 12%). Well above the average (10%).
1v1 clutches won
Best month: September 2026 with 43%. Last 3 months unchanged at 37%. Just below the average (39%).
Patterns
From the last 79 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 3.29 · Mirage
- Most kills in a match: 44 · Mirage
- Reached level 10 · Mirage
Maps in detail
from the last 79 matchesCompared with players on the same level who have at least 15 matches on the map.
How BUSH_2 plays
Across 79 matches BUSH_2 averages K/R 0.91, ADR 94.6 and a rating of 1.32. Biggest strength: K/D at 1.40, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 20.2 kills per match with 45% headshots. The strongest map is Mirage with a 64% win rate in 44 matches. In 48 of 79 matches the rating was 1.10 or higher (61%), in 13 it was below 0.90. In 79 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: September 2026 at 1.39. Things go best on Mirage (+13 ELO, win rate 64%). Improved over the last three months: Win rate +5 pp, ELO +281, First kills +1 pp. Got weaker: K/R −0.04, Headshots −4 pp. Unchanged in recent months: Rating at 1.32, ADR at 93.6, Clutch 1v1 at 37%. Last 30 days: 34 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.