BURSILAGA

Russia
On FACEIT since 2016 307 matches tracked 182 matches in 30 days
ELO ▼ 92
3,060
30-day peak: 3,363
Rank EU ▼ 3,471 places
#6,016 #1,713 in RU
30 days · before #2,545 · best #2,545
Last updated:
Next update possible in 37m 1s

How does BURSILAGA play?

Rating 0.89 (from 203 matches) K/R 0.64 ADR 74.5 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4% on level 10
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 203 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 36%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 11%0 pp level
K/D 0.92−0.11 better than 12%
Pistol kills per match 2.6
Knife kills 4 in 307 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.5 pp better than 12%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 25x 4K, 1 ace in 249 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.8−1.3 better than 17%
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +6.1
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −4 pp, ELO −141

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.65 (at the start 0.60).

Patterns

From the last 307 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −84 ELO
77 matches · 44% wins
On Ancient −59 ELO
46 matches · 50% wins
On Thursdays −86 ELO, win rate 39%

BURSILAGA loses the most ELO on Dust 2: −84 ELO, 44% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Ancient
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
55% better than 61%
0.65 better than 12%
74.9 better than 20%
0.91 better than 13%
54% of 382 duels better than 64%
48% of 48 situations better than 79%
Dust 277
44% better than 22%
0.66 better than 14%
75.2 better than 21%
0.91 better than 11%
51% of 287 duels level
43% of 40 situations better than 64%
Anubis52
60% better than 76%
0.67 better than 16%
78.9 better than 39%
0.88 better than 5%
49% of 237 duels better than 34%
30% of 20 situations better than 31%
Ancient46
50% better than 41%
0.59 better than 1%
69.2 better than 3%
0.89 better than 6%
43% of 152 duels better than 10%
28% of 25 situations better than 27%
Inferno8
63% -
0.66 -
83.2 -
0.88-
53% of 38 duels -
0% of 2 situations -
Cache7
43% -
0.58 -
65.7 -
0.86-
54% of 24 duels -
60% of 5 situations -
Nuke5
20% -
0.45 -
55.7 -
0.58-
33% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BURSILAGA plays

Across 307 matches BURSILAGA averages K/R 0.64 and ADR 74.5; the rating across the 203 rated matches is 0.89. Most room to improve: Rating at 0.89. That is better than only 4% of players on level 10. On average 13.7 kills per match, 45% of them headshots. The strongest map is Anubis with a 60% win rate in 52 matches. In 50 of 203 matches the rating was 1.10 or higher (25%), in 112 it was below 0.90. In 249 matches with detailed stats: 25 4Ks and 1 aces. Best month by rating: September 2026 at 0.90. BURSILAGA loses the most ELO on Dust 2 (−84 ELO, win rate 44%). Things go best on Mirage (+249 ELO, win rate 55%). Improved over the last three months: K/R +0.05, ADR +6.1. Got weaker: Headshots −4 pp, ELO −141. Unchanged in recent months: Win rate at 52%. Last 30 days: 182 matches, win rate 49%, ELO balance +149.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.