BURMALD0G

Ukraine
On FACEIT since 2022 347 matches tracked 71 matches in 30 days
ELO ▲ 157
3,033
30-day peak: 3,089
Rank EU ▼ 2,169 places
#7,755
Ukraine #424 in Ukraine
30 days · prev. #5,586 · best #5,389
Last updated:

How does BURMALD0G play?

Rating 0.99 K/R 0.70 ADR 79.5 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 347 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

3,000-3,499 ELO

Compared with 7,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 23%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 45%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 2.9
Knife kills 4 in 347 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 29%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 42x 4K, 2 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 45%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +3 pp, ELO +369
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 80.1
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −113 ELO
123 matches · 49% win rate
In match 4 of the day −81 ELO
46 matches · 48% win rate
On Sundays −116 ELO, win rate 48%

BURMALD0G loses the most ELO on Mirage: −113 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 10 wins in a row · Nuke
  4. Highest rating in a match: 2.32 · Anubis

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
49% better than 25%
0.71 better than 27%
77.9 better than 28%
0.99 better than 25%
49% of 448 duels better than 29%
36% of 73 situations better than 42%
Anubis72
54% better than 46%
0.71 better than 29%
81.7 better than 51%
1.00 better than 29%
51% of 356 duels better than 42%
35% of 31 situations better than 42%
Ancient63
57% better than 57%
0.71 better than 27%
80.1 better than 39%
0.99 better than 26%
55% of 305 duels better than 65%
40% of 30 situations better than 54%
Dust 247
51% better than 35%
0.66 better than 11%
77.3 better than 27%
0.94 better than 12%
53% of 241 duels right on the average
26% of 23 situations better than 17%
Nuke20
65% better than 73%
0.73 better than 34%
79.8 better than 37%
1.00 better than 26%
52% of 121 duels better than 41%
23% of 13 situations better than 16%
Cache13
54% -
0.74 -
86.5 -
1.01-
57% of 56 duels -
29% of 7 situations -
Inferno8
75% -
0.71 -
79.1 -
1.00-
52% of 44 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BURMALD0G plays

Across 347 matches BURMALD0G averages K/R 0.70, ADR 79.5 and a rating of 0.99. Biggest strength: Utility damage per round at 5.0, better than 82% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Nuke with a 65% win rate in 20 matches. In 115 of 347 matches the rating was 1.10 or higher (33%), in 143 it was below 0.90. In 276 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. BURMALD0G loses the most ELO on Mirage (−113 ELO, win rate 49%). Things go best on Ancient (+155 ELO, win rate 57%). From match no. 5 of the day on, things go best: 59% win rate, −7 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp, ELO +369. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 80.1. Last 30 days: 71 matches, win rate 56%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.