BURHANASSENT

MN
110 matches tracked
ELO
2,054
Peak across the last 110 matches: 2,180
Rank SEA ▼ 1,520 places
#5,197
MN #943 in MN
30 days · prev. #3,677 · best #3,677
Last updated:

How does BURHANASSENT play?

Rating 1.03 (from 89 matches) K/R 0.76 ADR 84.0 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 89 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 3.0
Knife kills 1 in 110 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 21%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 17x 4K, 0 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.29).

Utility hit rate 27%−9 pp · Ø 36% better than 6%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 61%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 95%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +12 pp, Win rate +3 pp, ELO +217
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 83.7
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.74 (at the start 0.77). Just above the average (0.73).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −18 ELO
31 matches · 45% win rate
In match 2 of the day +1 ELO
23 matches · 39% win rate

BURHANASSENT loses the most ELO on Mirage: −18 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 27%
0.72 better than 42%
78.3 better than 40%
0.97 better than 30%
45% of 117 duels better than 19%
44% of 16 situations better than 69%
Ancient20
55% better than 58%
0.86 better than 94%
96.1 better than 96%
1.19 better than 92%
59% of 93 duels better than 86%
38% of 8 situations right on the average
Anubis19
47% better than 31%
0.77 better than 67%
84.5 better than 71%
1.02-
55% of 65 duels better than 73%
0% of 8 situations better than 1%
Dust 219
74% better than 98%
0.78 better than 71%
86.4 better than 78%
1.11 better than 76%
47% of 85 duels better than 29%
53% of 17 situations better than 85%
Nuke11
36% -
0.78 -
82.4 -
1.07-
45% of 40 duels -
55% of 11 situations -
Inferno7
14% -
0.41 -
57.8 -
0.55-
34% of 29 duels -
33% of 3 situations -
Cache3
33% -
0.95 -
100.9 -
1.30-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BURHANASSENT plays

Across 110 matches BURHANASSENT averages K/R 0.76 and ADR 84.0; the rating across the 89 rated matches is 1.03. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 74% win rate in 19 matches. In 37 of 89 matches the rating was 1.10 or higher (42%), in 35 it was below 0.90. In 47 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. BURHANASSENT loses the most ELO on Mirage (−18 ELO, win rate 45%). Things go best on Ancient (+25 ELO, win rate 55%). From match no. 5 of the day on, things go best: 54% win rate, +25 ELO. Improved over the last three months: Headshots +12 pp, Win rate +3 pp, ELO +217. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 83.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.