BTSParkJimin

South Korea
On FACEIT since 2015 125 matches tracked 57 matches in 30 days
ELO ▲ 37
2,175
30-day peak: 2,175
Rank EU
#154,505
South Korea #2,138 in South Korea
Last updated:
Next update possible in 45m 59s

How does BTSParkJimin play?

Rating 1.22 K/R 0.85 ADR 85.4 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 125 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 29% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

27% headshots and so well below the average (49%).

Headshot rate 27%−22 pp · Ø 49% better than 1%
AWP share of kills 46%+35 pp · Ø 11% better than 99%
K/D 1.29+0.26 · Ø 1.03 better than 97%
Pistol kills per match 3.0
Zeus kills5 in 125 matches
Knife kills 4 in 125 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 91%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 24x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 20%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 51%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +82
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, Rating −0.14, ADR −8.0, Headshots −2 pp, Win rate −10 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: July 2026 with 0.94. Last 3 months: 0.82 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −7 ELO
33 matches · 61% win rate
In match 1 of the day +18 ELO
43 matches · 51% win rate
On Saturdays −3 ELO, win rate 46%

BTSParkJimin loses the most ELO on Dust 2: −7 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 37 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 2.88 · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
61% better than 83%
0.92 better than 98%
94.1 better than 94%
1.34 better than 98%
63% of 187 duels better than 96%
40% of 30 situations better than 59%
Ancient24
67% better than 89%
0.83 better than 86%
81.5 better than 52%
1.18 better than 91%
66% of 109 duels better than 98%
14% of 21 situations better than 6%
Inferno21
48% better than 34%
0.89 better than 94%
88.0 better than 77%
1.26 better than 94%
66% of 116 duels better than 97%
18% of 11 situations better than 9%
Anubis18
61% better than 81%
0.89 better than 96%
86.2 better than 76%
1.29 better than 97%
66% of 86 duels better than 99%
45% of 11 situations better than 70%
Mirage18
50% right on the average
0.74 right on the average
71.6 better than 10%
1.08 better than 67%
42% of 71 duels better than 10%
59% of 17 situations better than 94%
Nuke7
43% -
0.82 -
91.2 -
1.10-
65% of 34 duels -
40% of 5 situations -
Cache3
67% -
0.72 -
71.7 -
1.04-
33% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BTSParkJimin plays

Across 125 matches BTSParkJimin averages K/R 0.85, ADR 85.4 and a rating of 1.22. Biggest strength: K/D at 1.29, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 27%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 27% headshots. The strongest map is Ancient with a 67% win rate in 24 matches. In 82 of 125 matches the rating was 1.10 or higher (66%), in 23 it was below 0.90. In 104 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: July 2026 at 1.38. BTSParkJimin loses the most ELO on Dust 2 (−7 ELO, win rate 61%). Things go best in match 2 of the day (+8 ELO, win rate 75%). Match no. 2 of the day goes best: 75% win rate, +8 ELO. Improved over the last three months: ELO +82. Got weaker: K/R −0.09, Rating −0.14, ADR −8.0, Headshots −2 pp, Win rate −10 pp. Last 30 days: 57 matches, win rate 54%, net ELO +66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.