BSTAR_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,682 players on level 9, each player over up to their last 100 matches.
Opening
StrengthBSTAR_ gets the first kill in 16 of 100 rounds. 6 percentage points above the level 9 average (10%).
Clutch
StrengthBSTAR_ wins 31 of 100 1v2s. 10 percentage points above the level 9 average (21%).
Weapons and aim
Average55 of 100 kills by BSTAR_ are headshots. 7 percentage points above the level 9 average (48%).
Impact
StrengthBSTAR_ gets exactly 3 kills in 6.0 of 100 rounds. 2.0 percentage points above the level 9 average (4.0%).
Utility and deaths
WeaknessAverages 1.4 utility damage per round from HEs and mollies. 2.9 below the level 9 average (4.3).
Patterns
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Anubis
- Most kills in a match: 27 · Dust 2
- Highest rating in a match: 2.50 · Mirage
Maps in detail
from the last 30 matchesCompared with players on the same level who have at least 15 matches on the map.
How BSTAR_ plays
Across 30 matches BSTAR_ averages K/R 0.79, ADR 83.2 and a rating of 1.07. Biggest strength: Rounds with first kill at 16%, better than 98% of level 9 players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 9 players. Averages 16.5 kills per match with 55% headshots. In 14 of 30 matches the rating was 1.10 or higher (47%), in 12 it was below 0.90. In 20 matches with detailed stats: 9 4Ks and 0 aces. Last 30 days: 20 matches, win rate 65%, net ELO +8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.