BSTAR_

USA
On FACEIT since 2016 30 matches tracked 20 matches in 30 days
Last updated:

How does BSTAR_ play?

Rating 1.07 K/R 0.79 ADR 83.2 from 30 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73% on level 9
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 30 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 33% good 1.10 to 1.29 10% normal 0.90 to 1.09 13% weak 0.75 to 0.89 10% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsEntryClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

BSTAR_ gets the first kill in 16 of 100 rounds. 6 percentage points above the level 9 average (10%).

Rounds with first kill 16%+6 pp better than 98%
Opening duels won 57%+6 pp better than 92%

Clutch

Strength
Last one alive

BSTAR_ wins 31 of 100 1v2s. 10 percentage points above the level 9 average (21%).

Clutch 1v1 won 45%+7 pp better than 84%
Clutch 1v2 won 31%+10 pp better than 94%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

55 of 100 kills by BSTAR_ are headshots. 7 percentage points above the level 9 average (48%).

Headshot rate 55%+7 pp better than 85%
AWP share of kills 14%+4 pp better than 71%
K/D 1.02+0.01 better than 53%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

BSTAR_ gets exactly 3 kills in 6.0 of 100 rounds. 2.0 percentage points above the level 9 average (4.0%).

2K rounds 15.6%+2.5 pp better than 93%
3K rounds 6.0%+2.0 pp better than 97%
MVPs per match 2.7+0.5 better than 89%
4Ks and aces 9x 4K, 0 aces in 20 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Averages 1.4 utility damage per round from HEs and mollies. 2.9 below the level 9 average (4.3).

Utility hit rate 28%−7 pp better than 10%
Utility damage per round 1.4−2.9 better than 1%
Enemies flashed per round 0.35+0.07 better than 68%
Deaths per round 77%+5 pp better than 6%

Patterns

Soon this shows where BSTAR_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 10 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 27 · Dust 2
  3. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 30 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 210
30% -
0.82 -
87.2 -
1.07-
54% of 69 duels -
20% of 5 situations -
Mirage9
67% -
0.78 -
82.1 -
1.05-
49% of 47 duels -
33% of 3 situations -
Anubis4
75% -
0.79 -
86.7 -
1.16-
70% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BSTAR_ plays

Across 30 matches BSTAR_ averages K/R 0.79, ADR 83.2 and a rating of 1.07. Biggest strength: Rounds with first kill at 16%, better than 98% of level 9 players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 9 players. Averages 16.5 kills per match with 55% headshots. In 14 of 30 matches the rating was 1.10 or higher (47%), in 12 it was below 0.90. In 20 matches with detailed stats: 9 4Ks and 0 aces. Last 30 days: 20 matches, win rate 65%, net ELO +8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.