BRO_22
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).
Compared with 988 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (49%).
Clutch
Weakness14% of 1v2s won and so clearly below the average (20%).
Weapons and aim
Average58% headshots and so well above the average (45%).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (3.7%).
Utility and deaths
Average0.41 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 6 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.66). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 0.95. Last 3 months: 0.91 (at the start 0.90). Clearly below the average (0.98).
Damage per round (ADR)
Best month: September 2026 with 77.8. Last 3 months: 76.6 (at the start 74.0). Just below the average (78.2).
Share of headshot kills
Best month: November 2026 with 62%. Last 3 months: 56% (at the start 59%). Well above the average (45%).
Matches won (win rate)
Best month: November 2026 with 62%. Last 3 months unchanged at 43%. Clearly below the average (47%).
Best month: October 2026 with 1,270. Last 3 months: 1,270 (at the start 1,089).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 216 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BRO_22 loses the most ELO on Dust 2: −75 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Anubis
- Longest win streak: 9 wins in a row · Inferno
- Highest rating in a match: 1.86 · Cache
Maps in detail
from the last 216 matchesCompared with players on the same level who have at least 15 matches on the map.
How BRO_22 plays
Across 216 matches BRO_22 averages K/R 0.67, ADR 75.1 and a rating of 0.90. Biggest strength: Headshot rate at 58%, better than 97% of level 6 players. Most room to improve: 3K rounds at 2.7%, better than only 10% of level 6 players. Averages 14.7 kills per match with 58% headshots. The strongest map is Inferno with a 59% win rate in 29 matches. In 61 of 216 matches the rating was 1.10 or higher (28%), in 116 it was below 0.90. In 130 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 0.95. BRO_22 loses the most ELO on Dust 2 (−75 ELO, win rate 36%). Things go best on Anubis (+12 ELO, win rate 40%). Match no. 2 of the day goes best: 50% win rate, +9 ELO. Improved over the last three months: ELO +181. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.91, ADR at 76.6, Win rate at 43%. Last 30 days: 20 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.