BRACE-

Australia
On FACEIT since 2014 175 matches tracked 20 matches in 30 days
ELO ▲ 43
2,783
30-day peak: 2,783
Rank OCE ▲ 9 places
#118
Australia #59 in Australia
30 days · prev. #127 · best #111
Last updated:

How does BRACE- play?

Rating 1.08 (from 139 matches) K/R 0.77 ADR 81.4 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 139 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 56%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.8
Knife kills 2 in 175 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.2%).

2K rounds 14.3%+0.6 pp · Ø 13.7% better than 63%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 13x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.31).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 70%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 92%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.15, ADR +6.5, Win rate +9 pp, ELO +243
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.82 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −135 ELO
24 matches · 42% win rate
On Mirage −67 ELO
60 matches · 55% win rate
On Tuesdays −166 ELO, win rate 42%

BRACE- loses the most ELO from match 5 of the day: −135 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Most kills in a match: 38 · Cache
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.08 · Anubis

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
55% better than 57%
0.78 better than 62%
81.9 better than 50%
1.09 better than 62%
51% of 213 duels better than 43%
41% of 34 situations better than 58%
Dust 235
57% better than 63%
0.77 better than 58%
81.3 better than 47%
1.17 better than 80%
54% of 121 duels better than 61%
47% of 19 situations better than 73%
Anubis23
39% better than 9%
0.78 better than 64%
82.5 better than 55%
1.10 better than 64%
52% of 71 duels right on the average
33% of 15 situations better than 37%
Cache21
43% better than 11%
0.70 better than 17%
76.6 better than 17%
0.97 better than 13%
52% of 107 duels better than 38%
56% of 9 situations better than 84%
Inferno19
42% better than 8%
0.77 better than 44%
84.0 better than 45%
1.09 better than 42%
65% of 75 duels better than 92%
10% of 10 situations better than 4%
Nuke9
67% -
0.76 -
84.7 -
1.01-
51% of 39 duels -
40% of 5 situations -
Ancient3
33% -
0.78 -
80.8 -
1.14-
50% of 4 duels -
-
Overpass3
100% -
0.79 -
70.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How BRACE- plays

Across 175 matches BRACE- averages K/R 0.77 and ADR 81.4; the rating across the 139 rated matches is 1.08. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 57% win rate in 35 matches. In 60 of 139 matches the rating was 1.10 or higher (43%), in 48 it was below 0.90. In 85 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: June 2026 at 1.45. BRACE- loses the most ELO from match 5 of the day (−135 ELO, win rate 42%). Things go best on Dust 2 (+137 ELO, win rate 57%). Match no. 3 of the day goes best: 64% win rate, +83 ELO. Improved over the last three months: K/R +0.08, Rating +0.15, ADR +6.5, Win rate +9 pp, ELO +243. Got weaker: Headshots −3 pp. Last 30 days: 20 matches, win rate 65%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.