BOZO-

Romania
On FACEIT since 2020 226 matches tracked 90 matches in 30 days
ELO ▲ 121
2,020
30-day peak: 2,038
Rank EU
#246,264
Romania #3,052 in Romania
Last updated:

How does BOZO- play?

Rating 1.03 (from 225 matches) K/R 0.75 ADR 82.4 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 225 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 38%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 84%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.00−0.03 · Ø 1.03 better than 38%
Pistol kills per match 3.8
Zeus kills1 in 226 matches
Knife kills 10 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 71%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 41x 4K, 5 aces in 210 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 11%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.11, Headshots +3 pp, Win rate +7 pp
= Stayed the same
ADR at 83.2, ELO at 2,020
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.77. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −196 ELO
69 matches · 43% win rate
On Dust 2 −85 ELO
50 matches · 44% win rate
Between 12:00 and 18:00 −26 ELO, win rate 35%
On Thursdays −124 ELO, win rate 30%

BOZO- loses the most ELO on Mirage: −196 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 5 wins in a row · Cache
  4. Highest rating in a match: 2.07 · Ancient

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
43% better than 20%
0.76 better than 60%
82.0 better than 56%
1.03 right on the average
55% of 377 duels better than 71%
26% of 42 situations better than 17%
Dust 250
44% better than 23%
0.70 better than 30%
79.3 better than 41%
0.96 better than 25%
48% of 270 duels better than 32%
23% of 26 situations better than 13%
Ancient34
53% better than 57%
0.80 better than 77%
85.2 better than 72%
1.11 better than 76%
46% of 205 duels better than 22%
40% of 25 situations better than 57%
Anubis27
44% better than 24%
0.79 better than 72%
86.8 better than 76%
1.06 better than 59%
47% of 136 duels better than 24%
55% of 11 situations better than 85%
Inferno27
44% better than 20%
0.74 right on the average
81.3 better than 51%
0.99 better than 33%
45% of 187 duels better than 19%
45% of 20 situations better than 72%
Cache11
45% -
0.85 -
90.4 -
1.16-
49% of 76 duels -
64% of 11 situations -
Nuke6
33% -
0.60 -
66.7 -
0.78-
41% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BOZO- plays

Across 226 matches BOZO- averages K/R 0.75 and ADR 82.4; the rating across the 225 rated matches is 1.03. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Ancient with a 53% win rate in 34 matches. In 83 of 225 matches the rating was 1.10 or higher (37%), in 90 it was below 0.90. In 210 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. BOZO- loses the most ELO on Mirage (−196 ELO, win rate 43%). Things go best on Ancient (+1 ELO, win rate 53%). Match no. 3 of the day goes best: 50% win rate, −83 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, Headshots +3 pp, Win rate +7 pp. Unchanged in recent months: ADR at 83.2, ELO at 2,020. Last 30 days: 90 matches, win rate 49%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.