BOZEY

France
208 matches tracked 36 matches in 30 days
Last updated:

How does BOZEY play?

Rating 1.10 K/R 0.80 ADR 84.8 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 208 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 58%+7 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.0
Knife kills 3 in 208 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 87%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 61%
4Ks and aces 20x 4K, 6 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 67%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 77%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05, Win rate +6 pp
= Stayed the same
K/R at 0.81, ADR at 85.2, ELO at 2,787
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −150 ELO
28 matches · 39% win rate
On Ancient −106 ELO
54 matches · 48% win rate
On Thursdays −128 ELO, win rate 39%

BOZEY loses the most ELO on Dust 2: −150 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Cache
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.13 · Nuke

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient54
48% better than 32%
0.85 better than 87%
87.8 better than 76%
1.16 better than 81%
56% of 291 duels better than 71%
54% of 39 situations better than 84%
Anubis33
64% better than 82%
0.85 better than 88%
91.5 better than 90%
1.16 better than 81%
53% of 169 duels better than 55%
44% of 25 situations better than 65%
Mirage30
60% better than 78%
0.80 better than 70%
85.9 better than 69%
1.13 better than 73%
60% of 131 duels better than 89%
55% of 11 situations better than 90%
Dust 228
39% better than 9%
0.68 better than 17%
73.6 better than 13%
0.96 better than 18%
48% of 139 duels better than 27%
33% of 15 situations better than 35%
Nuke28
50% better than 28%
0.87 better than 85%
91.0 better than 82%
1.19 better than 78%
61% of 155 duels better than 87%
31% of 13 situations better than 28%
Cache17
29% better than 1%
0.75 better than 35%
77.3 better than 19%
1.02 better than 25%
52% of 81 duels better than 35%
27% of 11 situations better than 23%
Inferno17
47% better than 18%
0.70 better than 17%
75.5 better than 11%
0.96 better than 9%
42% of 66 duels better than 3%
33% of 12 situations better than 36%

Compared with players on the same level who have at least 15 matches on the map.

How BOZEY plays

Across 208 matches BOZEY averages K/R 0.80, ADR 84.8 and a rating of 1.10. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 57% headshots. The strongest map is Anubis with a 64% win rate in 33 matches. In 100 of 208 matches the rating was 1.10 or higher (48%), in 60 it was below 0.90. In 116 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: October 2026 at 1.30. BOZEY loses the most ELO on Dust 2 (−150 ELO, win rate 39%). Things go best on Mirage (+102 ELO, win rate 60%). Match no. 3 of the day goes best: 57% win rate, −82 ELO. Improved over the last three months: Rating +0.05, Win rate +6 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.81, ADR at 85.2, ELO at 2,787. Last 30 days: 36 matches, win rate 50%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.