BOXRAW

Russia
On FACEIT since 2019 345 matches tracked 86 matches in 30 days
ELO ▼ 212
2,170
30-day peak: 2,382
Rank EU
#154,748
Russia #43,796 in Russia
Last updated:

How does BOXRAW play?

Rating 1.01 K/R 0.72 ADR 79.5 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 345 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 90%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.2
Knife kills 5 in 345 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so well below the average (13.4%).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 8%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 77x 4K, 7 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 62%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.17, ADR −9.6, Headshots −8 pp, Win rate −11 pp, ELO −775

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.66 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −137 ELO
43 matches · 47% win rate
On Nuke −86 ELO
28 matches · 57% win rate
On Tuesdays −163 ELO, win rate 43%

BOXRAW loses the most ELO on Anubis: −137 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 41 · Nuke
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.79 · Mirage

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
50% better than 46%
0.72 better than 42%
78.4 better than 40%
1.01 better than 44%
49% of 484 duels better than 39%
36% of 58 situations better than 44%
Dust 288
48% better than 37%
0.71 better than 36%
79.3 better than 43%
1.00 better than 39%
50% of 402 duels better than 44%
37% of 46 situations better than 44%
Anubis43
47% better than 35%
0.72 better than 42%
82.4 better than 60%
1.01 better than 44%
46% of 206 duels better than 22%
62% of 13 situations better than 93%
Ancient32
50% better than 43%
0.68 better than 22%
75.6 better than 23%
0.92 better than 18%
47% of 135 duels better than 25%
16% of 19 situations better than 9%
Nuke28
57% better than 57%
0.68 better than 21%
75.2 better than 22%
0.99 better than 32%
37% of 122 duels better than 3%
45% of 20 situations better than 66%
Cache23
70% -
0.78 -
86.7 -
1.11-
51% of 121 duels -
25% of 4 situations -
Inferno14
57% -
0.74 -
81.8 -
1.04-
64% of 61 duels -
67% of 6 situations -
Vertigo3
67% -
0.94 -
97.9 -
1.28-
67% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BOXRAW plays

Across 345 matches BOXRAW averages K/R 0.72, ADR 79.5 and a rating of 1.01. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 57% headshots. The strongest map is Cache with a 70% win rate in 23 matches. In 130 of 345 matches the rating was 1.10 or higher (38%), in 150 it was below 0.90. In 297 matches with detailed stats: 77 4Ks and 7 aces. Best month by rating: August 2026 at 1.14. BOXRAW loses the most ELO on Anubis (−137 ELO, win rate 47%). Things go best on Dust 2 (+237 ELO, win rate 48%). Got weaker: K/R −0.11, Rating −0.17, ADR −9.6, Headshots −8 pp, Win rate −11 pp, ELO −775. Last 30 days: 86 matches, win rate 44%, net ELO −207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.