BOT_DUELYANT

Mongolia
On FACEIT since 2023 235 matches tracked 77 matches in 30 days
ELO ▲ 49
2,727
30-day peak: 2,757
Rank EU
#25,473
Mongolia #129 in Mongolia
Last updated:

How does BOT_DUELYANT play?

Rating 1.02 (from 186 matches) K/R 0.76 ADR 82.3 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 186 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,500-2,749 ELO

Compared with 2,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 25%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.03−0.01 · Ø 1.04 better than 40%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.5%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 40%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 34x 4K, 2 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 59%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 60%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.75, ADR at 81.2, Headshots at 59%, Win rate at 53%, ELO at 2,727
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: May 2026 with 0.82. Last 3 months: 0.75 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
73 matches · 53% win rate
In match 2 of the day −60 ELO
60 matches · 42% win rate
Between 0:00 and 6:00 +31 ELO, win rate 44%
On Thursdays +19 ELO, win rate 48%

BOT_DUELYANT loses the most ELO on Dust 2: −60 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.34 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
45% better than 20%
0.77 better than 61%
82.4 better than 55%
1.06 better than 56%
53% of 319 duels better than 59%
44% of 32 situations better than 69%
Dust 273
53% right on the average
0.74 better than 46%
82.1 better than 54%
1.00 better than 34%
49% of 313 duels better than 34%
47% of 36 situations better than 73%
Anubis26
54% better than 51%
0.72 better than 35%
80.4 better than 44%
0.90 better than 7%
43% of 120 duels better than 8%
67% of 3 situations better than 96%
Ancient24
54% better than 51%
0.83 better than 82%
82.7 better than 51%
1.11 better than 68%
48% of 100 duels better than 27%
35% of 17 situations better than 40%
Nuke16
63% better than 75%
0.77 better than 56%
82.0 better than 47%
1.04-
40% of 42 duels better than 4%
50% of 2 situations better than 76%
Cache10
60% -
0.69 -
78.5 -
0.94-
52% of 48 duels -
29% of 7 situations -
Inferno7
86% -
0.89 -
92.8 -
0.96-
55% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BOT_DUELYANT plays

Across 235 matches BOT_DUELYANT averages K/R 0.76 and ADR 82.3; the rating across the 186 rated matches is 1.02. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 59% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 79 of 186 matches the rating was 1.10 or higher (42%), in 76 it was below 0.90. In 172 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: November 2026 at 1.11. BOT_DUELYANT loses the most ELO on Dust 2 (−60 ELO, win rate 53%). Things go best in match 3 of the day (+60 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +60 ELO. Improved over the last three months: Rating +0.05. Unchanged in recent months: K/R at 0.75, ADR at 81.2, Headshots at 59%, Win rate at 53%, ELO at 2,727. Last 30 days: 77 matches, win rate 55%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.