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BOTVEX-

Turkey
On FACEIT since 2025 382 matches tracked 104 matches in 30 days
ELO ▲ 124
2,225
30-day peak: 2,225
Rank EU
#134,965
Turkey #3,614 in Turkey
Last updated:

How does BOTVEX- play?

Rating 1.02 K/R 0.72 ADR 82.4 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 382 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 63%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 63%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.6
Zeus kills1 in 382 matches
Knife kills 6 in 382 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.4%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 38%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 53x 4K, 7 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 7.0+2.7 · Ø 4.3 better than 95%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +99
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 81.3, Headshots at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 382 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
39 matches · 49% win rate
On Cache −55 ELO
20 matches · 35% win rate
On Saturdays +49 ELO, win rate 42%

BOTVEX- loses the most ELO on Mirage: −85 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 35 · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.60 · Dust 2
  5. Reached level 10 · Dust 2

Maps in detail

from the last 382 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2126
55% better than 64%
0.73 better than 46%
81.5 better than 55%
1.04 better than 53%
48% of 515 duels better than 32%
40% of 103 situations better than 56%
Anubis79
58% better than 70%
0.75 better than 58%
86.4 better than 80%
1.05 better than 58%
49% of 297 duels better than 36%
47% of 49 situations better than 73%
Nuke40
40% better than 7%
0.73 better than 44%
80.2 better than 51%
1.01 better than 43%
48% of 172 duels better than 28%
35% of 34 situations better than 39%
Mirage39
49% better than 39%
0.67 better than 19%
78.7 better than 39%
0.91 better than 13%
50% of 184 duels better than 45%
30% of 20 situations better than 28%
Ancient36
36% better than 8%
0.71 better than 34%
84.4 better than 66%
0.99 better than 36%
46% of 149 duels better than 21%
33% of 27 situations better than 38%
Inferno36
56% better than 64%
0.73 better than 47%
85.0 better than 66%
1.03 better than 47%
47% of 187 duels better than 22%
25% of 20 situations better than 17%
Cache20
35% better than 5%
0.67 better than 20%
73.3 better than 16%
0.94 better than 20%
45% of 75 duels better than 17%
33% of 9 situations better than 34%
Overpass3
67% -
0.98 -
94.5 -
1.40-
44% of 18 duels -
0% of 1 situations -
Vertigo3
0% -
0.67 -
75.8 -
0.84-
44% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BOTVEX- plays

Across 382 matches BOTVEX- averages K/R 0.72, ADR 82.4 and a rating of 1.02. Biggest strength: Utility damage per round at 7.0, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Anubis with a 58% win rate in 79 matches. In 143 of 382 matches the rating was 1.10 or higher (37%), in 142 it was below 0.90. In 313 matches with detailed stats: 53 4Ks and 7 aces. Best month by rating: June 2026 at 1.15. BOTVEX- loses the most ELO on Mirage (−85 ELO, win rate 49%). Things go best on Anubis (+130 ELO, win rate 58%). From match no. 5 of the day on, things go best: 57% win rate, +112 ELO. Improved over the last three months: Win rate +3 pp, ELO +99. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 81.3, Headshots at 51%. Last 30 days: 104 matches, win rate 54%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.