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BOTHUNT3R

Serbia
On FACEIT since 2020 510 matches tracked 153 matches in 30 days
ELO ▲ 106
3,717
30-day peak: 4,039
Rank EU ▲ 45 places
#662
Serbia #20 in Serbia
30 days · prev. #707 · best #151
Last updated:

How does BOTHUNT3R play?

Rating 1.15 K/R 0.83 ADR 87.8 from 510 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 510 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most
3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 69%
Opening duels won 53%0 pp · Ø 53% right on the average

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 72%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 81%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (54%).

Headshot rate 62%+8 pp · Ø 54% better than 89%
AWP share of kills 7%−6 pp · Ø 13% better than 48%
K/D 1.15+0.06 · Ø 1.09 better than 52%
Pistol kills per match 2.9
Knife kills 10 in 510 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so clearly above the average (4.5%).

2K rounds 14.9%+0.9 pp · Ø 14.0% better than 60%
3K rounds 5.3%+0.8 pp · Ø 4.5% better than 73%
MVPs per match 2.8+0.3 · Ø 2.5 better than 70%
4Ks and aces 139x 4K, 14 aces in 510 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 38%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 33%
Enemies flashed per round 0.32−0.01 · Ø 0.33 better than 42%
Deaths per round 72%+2 pp · Ø 70% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ADR +4.1, ELO +339, First kills +2 pp
= Stayed the same
K/R at 0.83, Rating at 1.15
▼ Got worse
Headshots −2 pp, Win rate −14 pp, Clutch 1v1 −23 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.83 (at the start 0.80). Clearly above the average (0.77).

Patterns

From the last 510 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −154 ELO
114 matches · 49% win rate
On Cache −109 ELO
27 matches · 56% win rate
On Fridays +19 ELO, win rate 49%

BOTHUNT3R loses the most ELO on Dust 2: −154 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 59 · Mirage
  4. Highest rating in a match: 2.72 · Anubis

Maps in detail

from the last 510 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage189
53% better than 33%
0.82 better than 60%
87.2 better than 58%
1.12 right on the average
53% of 1,081 duels better than 39%
44% of 108 situations better than 66%
Dust 2114
49% better than 21%
0.81 better than 57%
84.5 better than 45%
1.13 right on the average
51% of 634 duels better than 31%
41% of 68 situations better than 51%
Anubis78
62% better than 67%
0.88 better than 87%
94.7 better than 91%
1.24 better than 84%
59% of 443 duels better than 78%
52% of 46 situations better than 80%
Inferno51
59% better than 61%
0.85 better than 85%
90.2 better than 83%
1.19 better than 83%
50% of 278 duels better than 29%
39% of 23 situations better than 54%
Ancient46
57% better than 47%
0.81 better than 57%
84.9 better than 50%
1.14 better than 58%
51% of 236 duels better than 31%
35% of 23 situations better than 39%
Cache27
56% better than 57%
0.85 better than 87%
87.9 better than 78%
1.16 better than 80%
54% of 150 duels better than 59%
58% of 12 situations better than 86%
Nuke5
20% -
0.71 -
79.4 -
0.93-
43% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BOTHUNT3R plays

Across 510 matches BOTHUNT3R averages K/R 0.83, ADR 87.8 and a rating of 1.15. Biggest strength: Headshot rate at 62%, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 72%, better than only 20% of level 10 · 3,500+ ELO players. Averages 18.4 kills per match with 62% headshots. The strongest map is Anubis with a 62% win rate in 78 matches. In 270 of 510 matches the rating was 1.10 or higher (53%), in 125 it was below 0.90. In 510 matches with detailed stats: 139 4Ks and 14 aces. Best month by rating: September 2026 at 1.20. BOTHUNT3R loses the most ELO on Dust 2 (−154 ELO, win rate 49%). Things go best on Mirage (+254 ELO, win rate 53%). Match no. 1 of the day goes best: 59% win rate, +174 ELO. Improved over the last three months: ADR +4.1, ELO +339, First kills +2 pp. Got weaker: Headshots −2 pp, Win rate −14 pp, Clutch 1v1 −23 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.15. Last 30 days: 153 matches, win rate 51%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.