BOTGAME1

USA
On FACEIT since 2026 136 matches tracked 25 matches in 30 days
ELO ▲ 74
2,073
30-day peak: 2,129
Rank NA ▲ 153 places
#6,534
USA #3,527 in USA
30 days · prev. #6,687 · best #4,856
Last updated:

How does BOTGAME1 play?

Rating 1.18 K/R 0.85 ADR 89.6 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 136 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 55%
AWP share of kills 26%+14 pp · Ø 12% better than 93%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 2.4
Knife kills 2 in 136 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 39x 4K, 5 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 8%
Enemies flashed per round 0.04−0.25 · Ø 0.29 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +327
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.21, ADR −11.6, Win rate −9 pp

Sep to Oct 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.78
JanFebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 1.13. Last 3 months: 0.78 (at the start 0.92). Slightly above the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −50 ELO
23 matches · 43% win rate
On Dust 2 −28 ELO
39 matches · 56% win rate
Between 6:00 and 12:00 −47 ELO, win rate 45%
On Wednesdays −2 ELO, win rate 42%

BOTGAME1 loses the most ELO in match 3 of the day: −50 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 100 · Nuke
  3. Most kills in a match: 41 · Mirage
  4. Highest rating in a match: 2.67 · Dust 2
  5. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
56% better than 68%
0.92 better than 97%
96.1 better than 96%
1.26 better than 95%
61% of 203 duels better than 93%
35% of 20 situations better than 43%
Anubis20
50% better than 46%
0.84 better than 90%
85.9 better than 76%
1.15 better than 86%
54% of 111 duels better than 64%
31% of 16 situations better than 30%
Mirage20
45% better than 26%
0.85 better than 89%
92.0 better than 90%
1.20 better than 91%
56% of 116 duels better than 78%
31% of 13 situations better than 31%
Inferno19
32% better than 3%
0.87 better than 89%
94.5 better than 93%
1.19 better than 81%
53% of 104 duels right on the average
22% of 9 situations better than 15%
Ancient17
47% better than 33%
0.80 better than 77%
82.5 better than 56%
1.10 better than 73%
44% of 72 duels better than 13%
20% of 10 situations better than 11%
Cache10
70% -
0.75 -
80.1 -
1.06-
56% of 59 duels -
25% of 4 situations -
Nuke8
75% -
0.82 -
79.8 -
1.19-
56% of 36 duels -
50% of 2 situations -
Vertigo3
33% -
0.75 -
83.0 -
0.98-
40% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BOTGAME1 plays

Across 136 matches BOTGAME1 averages K/R 0.85, ADR 89.6 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 50% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 74 of 136 matches the rating was 1.10 or higher (54%), in 41 it was below 0.90. In 124 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: July 2026 at 1.61. BOTGAME1 loses the most ELO in match 3 of the day (−50 ELO, win rate 43%). Things go best on Anubis (+26 ELO, win rate 50%). Match no. 2 of the day goes best: 61% win rate, −48 ELO. Improved over the last three months: Headshots +3 pp, ELO +327. Got weaker: K/R −0.14, Rating −0.21, ADR −11.6, Win rate −9 pp. Last 30 days: 25 matches, win rate 52%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.