BOT-CIAN
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 1,091 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average52% headshots and so well above the average (45%).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.25).
Progress
One value per month, dashed line is the level 6 averageOct to Nov 2026 compared with Apr 2026.
Kills per round (K/R)
Best month: April 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: April 2026 with 1.05. Last 3 months: 0.95 (at the start 1.05). Clearly below the average (1.00).
Damage per round (ADR)
Best month: November 2026 with 76.3. Last 3 months: 75.4 (at the start 75.6). Slightly below the average (79.5).
Share of headshot kills
Best month: April 2026 with 57%. Last 3 months: 51% (at the start 57%). Well above the average (45%).
Matches won (win rate)
Best month: October 2026 with 50%. Last 3 months: 43% (at the start 40%). Well below the average (50%).
Best month: November 2026 with 1,443.
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: November 2026 with 42%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.20 · Mirage
- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 34 · Nuke
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How BOT-CIAN plays
Across 83 matches BOT-CIAN averages K/R 0.70, ADR 75.5 and a rating of 0.97. Biggest strength: Headshot rate at 52%, better than 86% of level 6 players. Most room to improve: 3K rounds at 2.7%, better than only 10% of level 6 players. Averages 15.3 kills per match with 52% headshots. The strongest map is Anubis with a 57% win rate in 14 matches. In 27 of 83 matches the rating was 1.10 or higher (33%), in 32 it was below 0.90. In 63 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: April 2026 at 1.05. Things go best from match 5 of the day (+106 ELO, win rate 50%). From match no. 5 of the day on, things go best: 50% win rate, +106 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.06, Rating −0.10, Headshots −6 pp. Unchanged in recent months: ADR at 75.4. Last 30 days: 63 matches, win rate 43%, net ELO +27.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.