BOT-Andu

RO
200 matches tracked 37 matches in 30 days
Last updated:

How does BOT-Andu play?

Rating 0.92 K/R 0.70 ADR 78.9 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 200 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average.
Entry
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 2

Compared with 636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (9%).

Rounds with first kill 12%+3 pp · Ø 9% better than 86%
Opening duels won 46%−2 pp · Ø 48% better than 45%

Clutch

Average
Last one alive

25% of 1v2s won and so clearly above the average (19%).

Clutch 1v1 won 36%0 pp · Ø 36% right on the average
Clutch 1v2 won 25%+6 pp · Ø 19% better than 81%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so just below the average (41%).

Headshot rate 40%−1 pp · Ø 41% better than 53%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.89−0.02 · Ø 0.91 better than 51%
Pistol kills per match 1.8
Knife kills 10 in 200 matches

Impact

Strength
Damage and big rounds

2.1 MVPs per match and so well above the average (1.9).

2K rounds 12.9%+1.0 pp · Ø 11.9% better than 76%
3K rounds 3.8%+0.3 pp · Ø 3.5% better than 76%
MVPs per match 2.1+0.2 · Ø 1.9 better than 76%
4Ks and aces 17x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.22).

Utility hit rate 31%−1 pp · Ø 32% better than 41%
Utility damage per round 4.4+1.1 · Ø 3.3 better than 71%
Enemies flashed per round 0.07−0.15 · Ø 0.22 better than 12%
Deaths per round 78%+4 pp · Ø 74% better than 17%

Progress

One value per month, dashed line is the level 2 average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.70, Rating at 0.93, ADR at 79.7
▼ Got worse
Headshots −3 pp, ELO −131

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.69). Just above the average (0.68).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −70 ELO
63 matches · 37% win rate
On Anubis −66 ELO
28 matches · 29% win rate
On Mondays −35 ELO, win rate 37%

BOT-Andu loses the most ELO from match 5 of the day: −70 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.78 · Inferno
  3. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
52% better than 65%
0.71 better than 67%
84.1 better than 91%
0.94 better than 56%
47% of 376 duels right on the average
30% of 40 situations better than 36%
Mirage41
49% better than 55%
0.71 better than 75%
79.5 better than 77%
0.94 better than 63%
42% of 215 duels better than 27%
43% of 28 situations better than 69%
Anubis28
29% better than 5%
0.70 better than 66%
76.8 better than 58%
0.92 right on the average
48% of 197 duels better than 57%
41% of 22 situations better than 61%
Inferno24
50% right on the average
0.70 better than 67%
73.9 better than 47%
0.94 better than 56%
48% of 124 duels better than 56%
37% of 19 situations better than 53%
Ancient19
21% better than 1%
0.61 better than 31%
73.8 better than 51%
0.79 better than 18%
43% of 127 duels better than 38%
33% of 12 situations better than 45%
Nuke11
55% -
0.75 -
75.6 -
1.01-
49% of 57 duels -
25% of 8 situations -
Cache5
60% -
0.69 -
74.4 -
0.88-
58% of 31 duels -
0% of 3 situations -
Vertigo3
33% -
0.58 -
69.8 -
0.80-
35% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BOT-Andu plays

Across 200 matches BOT-Andu averages K/R 0.70, ADR 78.9 and a rating of 0.92. Biggest strength: Rounds with first kill at 12%, better than 86% of level 2 players. Most room to improve: Deaths per round at 78%, better than only 17% of level 2 players. Averages 15.4 kills per match with 40% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 62 of 200 matches the rating was 1.10 or higher (31%), in 108 it was below 0.90. In 124 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. BOT-Andu loses the most ELO from match 5 of the day (−70 ELO, win rate 37%). Things go best on Dust 2 (+61 ELO, win rate 52%). Match no. 3 of the day goes best: 55% win rate, −31 ELO. Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −3 pp, ELO −131. Unchanged in recent months: K/R at 0.70, Rating at 0.93, ADR at 79.7. Last 30 days: 37 matches, win rate 49%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.