BOCYAH

Russia
61 matches tracked
Last updated:

How does BOCYAH play?

Rating 0.88 K/R 0.62 ADR 72.9 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 44%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most
Level 6

Compared with 931 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 12%
Opening duels won 44%−6 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 81%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 22%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (0.99).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 8%
K/D 0.85−0.14 · Ø 0.99 better than 9%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.8%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 21%
3K rounds 2.6%−1.2 pp · Ø 3.8% better than 8%
MVPs per match 1.9−0.3 · Ø 2.2 better than 21%
4Ks and aces 6x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.26).

Utility hit rate 37%+1 pp · Ø 36% better than 67%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 46%
Enemies flashed per round 0.10−0.16 · Ø 0.26 better than 11%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether BOCYAH is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 1.56 · Ancient

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
63% better than 90%
0.60 better than 7%
72.8 better than 20%
0.86 better than 12%
45% of 78 duels better than 24%
50% of 10 situations better than 81%
Ancient15
80% better than 99%
0.71 right on the average
77.1 better than 37%
1.02 better than 70%
59% of 46 duels better than 94%
50% of 8 situations better than 81%
Mirage7
29% -
0.56 -
70.7 -
0.76-
42% of 19 duels -
100% of 2 situations -
Anubis5
40% -
0.63 -
74.0 -
0.84-
25% of 20 duels -
20% of 5 situations -
Inferno5
20% -
0.52 -
64.7 -
0.67-
27% of 22 duels -
0% of 1 situations -
Nuke3
100% -
0.84 -
81.9 -
1.16-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BOCYAH plays

Across 61 matches BOCYAH averages K/R 0.62, ADR 72.9 and a rating of 0.88. Biggest strength: Clutch 1v1 won at 44%, better than 81% of level 6 players. Most room to improve: 3K rounds at 2.6%, better than only 8% of level 6 players. Averages 13.5 kills per match with 45% headshots. The strongest map is Ancient with a 80% win rate in 15 matches. In 15 of 61 matches the rating was 1.10 or higher (25%), in 32 it was below 0.90. In 61 matches with detailed stats: 6 4Ks and 2 aces. Things go best on Dust 2 (+211 ELO, win rate 63%). Last 30 days: 5 matches, win rate 60%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.