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BOBlKPLAY

Belarus
On FACEIT since 2022 193 matches tracked 48 matches in 30 days
Last updated:

How does BOBlKPLAY play?

Rating 1.00 K/R 0.73 ADR 80.2 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 193 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.01).

Headshot rate 47%−2 pp · Ø 49% better than 46%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.00−0.01 · Ø 1.01 better than 43%
Pistol kills per match 3.7
Knife kills 1 in 193 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (4.0%).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 52%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 39%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 0 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 40%
Enemies flashed per round 0.48+0.20 · Ø 0.28 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 78.4, Win rate at 51%, ELO at 1,903, Clutch 1v1 at 40%
▼ Got worse
Headshots −3 pp, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.73).

Patterns

From the last 193 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −145 ELO
47 matches · 45% win rate
On Dust 2 −94 ELO
30 matches · 60% win rate
In match 4 of the day −61 ELO
22 matches · 45% win rate

BOBlKPLAY loses the most ELO in match 1 of the day: −145 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 34 · Dust 2
  5. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
49% better than 43%
0.73 right on the average
80.3 better than 50%
1.01 better than 47%
54% of 362 duels better than 70%
50% of 38 situations better than 80%
Anubis35
51% better than 50%
0.76 better than 63%
83.0 better than 63%
1.02 better than 48%
52% of 124 duels better than 58%
28% of 29 situations better than 26%
Dust 230
60% better than 80%
0.74 right on the average
78.8 better than 41%
1.03 better than 53%
50% of 105 duels better than 44%
38% of 16 situations right on the average
Ancient19
53% better than 57%
0.67 better than 17%
77.3 better than 29%
0.94 better than 22%
50% of 68 duels better than 46%
58% of 12 situations better than 91%
Cache14
57% -
0.67 -
71.0 -
0.95-
60% of 47 duels -
38% of 8 situations -
Inferno12
25% -
0.75 -
83.0 -
0.97-
55% of 71 duels -
17% of 12 situations -
Nuke9
44% -
0.82 -
90.0 -
1.06-
42% of 33 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BOBlKPLAY plays

Across 193 matches BOBlKPLAY averages K/R 0.73, ADR 80.2 and a rating of 1.00. Averages 16.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 60% win rate in 30 matches. In 64 of 193 matches the rating was 1.10 or higher (33%), in 73 it was below 0.90. In 193 matches with detailed stats: 34 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. BOBlKPLAY loses the most ELO in match 1 of the day (−145 ELO, win rate 45%). Things go best in match 3 of the day (−18 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, −18 ELO. Got weaker: Headshots −3 pp, First kills −2 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 78.4, Win rate at 51%, ELO at 1,903, Clutch 1v1 at 40%. Last 30 days: 48 matches, win rate 52%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.