BLINKER-USER

Poland
181 matches tracked 35 matches in 30 days
Last updated:

How does BLINKER-USER play?

Rating 1.00 K/R 0.71 ADR 75.5 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 181 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Level 8

Compared with 1,214 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 95%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 2.5
Knife kills 13 in 181 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.0%).

2K rounds 13.7%+0.7 pp · Ø 13.0% better than 65%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 27x 4K, 3 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.27).

Utility hit rate 34%−1 pp · Ø 35% better than 39%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 45%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 33%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.18, Rating +0.25, ADR +13.7, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.73 (at the start 0.55). Just above the average (0.72).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
73 matches · 45% win rate
In match 2 of the day −79 ELO
34 matches · 44% win rate
Between 0:00 and 6:00 −108 ELO, win rate 43%
On Tuesdays −77 ELO, win rate 39%

BLINKER-USER loses the most ELO on Mirage: −90 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.27 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
45% better than 31%
0.70 better than 36%
74.8 better than 23%
0.99 better than 43%
44% of 303 duels better than 18%
41% of 56 situations better than 61%
Ancient28
61% better than 82%
0.70 better than 33%
75.7 better than 22%
0.97 better than 38%
50% of 109 duels better than 44%
50% of 18 situations better than 79%
Dust 224
58% better than 75%
0.71 better than 42%
75.9 better than 29%
1.01 right on the average
55% of 92 duels better than 76%
56% of 18 situations better than 89%
Inferno19
53% better than 55%
0.80 better than 83%
82.0 better than 63%
1.07 better than 71%
58% of 100 duels better than 85%
33% of 9 situations better than 40%
Cache16
56% -
0.64 -
71.2 -
0.90-
43% of 58 duels -
50% of 6 situations -
Nuke14
50% -
0.68 -
70.2 -
0.99-
40% of 50 duels -
60% of 10 situations -
Anubis7
43% -
0.82 -
80.5 -
1.14-
50% of 42 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BLINKER-USER plays

Across 181 matches BLINKER-USER averages K/R 0.71, ADR 75.5 and a rating of 1.00. Biggest strength: Headshot rate at 58%, better than 95% of level 8 players. Averages 15.5 kills per match with 58% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 63 of 181 matches the rating was 1.10 or higher (35%), in 77 it was below 0.90. In 160 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 1.10. BLINKER-USER loses the most ELO on Mirage (−90 ELO, win rate 45%). Things go best on Dust 2 (+32 ELO, win rate 58%). Improved over the last three months: K/R +0.18, Rating +0.25, ADR +13.7, Win rate +13 pp. Got weaker: Headshots −2 pp. Last 30 days: 35 matches, win rate 49%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.