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BKP

Australia
330 matches tracked
Last updated:

How does BKP play?

Rating 1.01 (from 293 matches) K/R 0.72 ADR 79.1 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 293 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 33%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.6
Knife kills 2 in 330 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.3%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 33%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 46x 4K, 8 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 78.5
▼ Got worse
Win rate −10 pp, ELO −99

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
83 matches · 49% win rate
On Anubis −27 ELO
32 matches · 72% win rate
On Wednesdays +24 ELO, win rate 40%

BKP loses the most ELO on Mirage: −75 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.15 · Ancient

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
44% better than 28%
0.71 better than 40%
78.2 better than 39%
1.01 right on the average
48% of 312 duels better than 35%
27% of 77 situations better than 20%
Mirage83
49% better than 43%
0.69 better than 30%
76.9 better than 34%
0.97 better than 34%
45% of 300 duels better than 20%
33% of 49 situations better than 37%
Inferno49
51% better than 47%
0.72 right on the average
79.3 better than 46%
1.04 better than 57%
44% of 167 duels better than 17%
38% of 34 situations right on the average
Anubis32
72% better than 97%
0.74 better than 53%
84.8 better than 74%
1.05 better than 62%
50% of 131 duels better than 47%
40% of 10 situations better than 54%
Cache24
58% better than 62%
0.74 right on the average
81.3 better than 53%
1.04 right on the average
49% of 112 duels better than 38%
46% of 13 situations better than 70%
Ancient21
52% better than 54%
0.74 better than 54%
78.5 better than 39%
1.05-
53% of 62 duels better than 65%
57% of 7 situations better than 92%
Nuke13
62% -
0.78 -
80.2 -
1.09-
55% of 40 duels -
25% of 8 situations -
Vertigo9
56% -
0.74 -
79.0 -
1.07-
61% of 38 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BKP plays

Across 330 matches BKP averages K/R 0.72 and ADR 79.1; the rating across the 293 rated matches is 1.01. Averages 15.9 kills per match with 44% headshots. The strongest map is Anubis with a 72% win rate in 32 matches. In 109 of 293 matches the rating was 1.10 or higher (37%), in 111 it was below 0.90. In 270 matches with detailed stats: 46 4Ks and 8 aces. Best month by rating: July 2026 at 1.16. BKP loses the most ELO on Mirage (−75 ELO, win rate 49%). Things go best on Dust 2 (+60 ELO, win rate 44%). From match no. 5 of the day on, things go best: 57% win rate, −73 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −10 pp, ELO −99. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 78.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.