BIG_PENS1LL
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).
Compared with 1,412 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average48% headshots and so just above the average (47%).
Impact
AverageExactly 2 kills in 12.2% of rounds and so slightly below the average (13.0%).
Utility and deaths
Average5.3 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.80. Last 3 months: 0.69 (at the start 0.79). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: May 2026 with 1.09. Last 3 months: 0.97 (at the start 1.07). Slightly below the average (1.01).
Damage per round (ADR)
Best month: May 2026 with 84.7. Last 3 months: 77.9 (at the start 84.5). Just below the average (79.6).
Share of headshot kills
Best month: October 2026 with 49%. Last 3 months: 48% (at the start 49%). Just above the average (47%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 37% (at the start 52%). Well below the average (50%).
Best month: September 2026 with 2,235.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 110 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BIG_PENS1LL loses the most ELO on Dust 2: −74 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Anubis
- Most kills in a match: 37 · Mirage
- Longest win streak: 4 wins in a row · Cache
Maps in detail
from the last 110 matchesCompared with players on the same level who have at least 15 matches on the map.
How BIG_PENS1LL plays
Across 110 matches BIG_PENS1LL averages K/R 0.72, ADR 79.4 and a rating of 0.99. Biggest strength: Utility damage per round at 5.3, better than 78% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 8 players. Averages 15.4 kills per match with 48% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 34 of 110 matches the rating was 1.10 or higher (31%), in 44 it was below 0.90. In 89 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: May 2026 at 1.09. BIG_PENS1LL loses the most ELO on Dust 2 (−74 ELO, win rate 48%). Things go best on Anubis (+72 ELO, win rate 52%). Match no. 2 of the day goes best: 65% win rate, +57 ELO. Got weaker: K/R −0.10, Rating −0.10, ADR −6.6, Win rate −15 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 20 matches, win rate 40%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.