BIGJ0E

USA
117 matches tracked
ELO
3,008
Peak across recorded matches: 3,008
Rank NA ▼ 28 places
#268
USA #149 in USA
30 days · prev. #240 · best #240
Last updated:

How does BIGJ0E play?

Rating 1.11 K/R 0.75 ADR 81.2 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 117 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 53%+1 pp · Ø 52% better than 54%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 52%+12 pp · Ø 40% better than 96%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.16+0.11 · Ø 1.05 better than 74%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 49%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.4+0.1 · Ø 2.3 better than 47%
4Ks and aces 10x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.61+0.29 · Ø 0.32 better than 97%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether BIGJ0E is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 4 matches from the last 3 months and 113 before.

Kills per round (K/R)

0.70
JulAugSepOctNov

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +110 ELO, win rate 54%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 36 · Mirage
  4. Highest rating in a match: 2.48 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
69% better than 94%
0.76 right on the average
80.5 better than 41%
1.12 better than 68%
54% of 149 duels better than 59%
59% of 32 situations better than 95%
Dust 228
50% better than 31%
0.76 right on the average
84.0 better than 59%
1.09 better than 55%
47% of 111 duels better than 22%
45% of 22 situations better than 67%
Ancient15
27% better than 1%
0.72 better than 31%
78.6 better than 31%
1.03 better than 39%
44% of 61 duels better than 10%
38% of 16 situations right on the average
Anubis10
80% -
0.64 -
68.8 -
1.01-
58% of 38 duels -
50% of 2 situations -
Cache10
70% -
0.82 -
87.7 -
1.26-
58% of 36 duels -
50% of 10 situations -
Inferno6
50% -
0.83 -
92.0 -
1.21-
53% of 30 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BIGJ0E plays

Across 117 matches BIGJ0E averages K/R 0.75, ADR 81.2 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 57 of 117 matches the rating was 1.10 or higher (49%), in 33 it was below 0.90. In 37 matches with detailed stats: 10 4Ks and 1 ace. Things go best on Mirage (+437 ELO, win rate 69%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.