BICAA2

Kosovo
On FACEIT since 2025 129 matches tracked 41 matches in 30 days
Last updated:

How does BICAA2 play?

Rating 1.14 K/R 0.82 ADR 85.5 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 129 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerMulti-killsClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 57%+6 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 91%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.13+0.12 · Ø 1.01 better than 86%
Pistol kills per match 2.8
Zeus kills1 in 129 matches
Knife kills 2 in 129 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.0%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 87%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 94%
MVPs per match 2.7+0.4 · Ø 2.3 better than 90%
4Ks and aces 34x 4K, 4 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.14, Rating +0.19, ADR +16.5, Win rate +14 pp, ELO +680
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.95
JunJulAugSepOctNov

Best month: October 2026 with 0.95. Last 3 months: 0.89 (at the start 0.75). Well above the average (0.73).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +3 ELO
23 matches · 35% win rate
On Sundays −21 ELO, win rate 39%

BICAA2 loses the most ELO in match 2 of the day: +3 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
63% better than 89%
0.88 better than 96%
91.2 better than 92%
1.24 better than 96%
54% of 167 duels better than 70%
29% of 21 situations better than 27%
Dust 227
44% better than 27%
0.75 better than 60%
79.1 better than 42%
1.04 better than 57%
56% of 90 duels better than 78%
56% of 18 situations better than 90%
Ancient21
62% better than 84%
0.91 better than 98%
93.5 better than 95%
1.24 better than 97%
62% of 101 duels better than 95%
46% of 13 situations better than 72%
Inferno18
33% better than 6%
0.79 better than 77%
81.1 better than 56%
1.10 better than 72%
53% of 94 duels better than 54%
38% of 13 situations right on the average
Anubis14
36% -
0.77 -
86.7 -
1.02-
49% of 90 duels -
67% of 3 situations -
Cache6
33% -
0.70 -
73.3 -
0.98-
40% of 20 duels -
0% of 3 situations -
Nuke6
33% -
0.84 -
84.2 -
1.18-
68% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BICAA2 plays

Across 129 matches BICAA2 averages K/R 0.82, ADR 85.5 and a rating of 1.14. Biggest strength: 3K rounds at 5.5%, better than 94% of level 9 players. Most room to improve: Utility damage per round at 3.2, better than only 25% of level 9 players. Averages 18.2 kills per match with 50% headshots. The strongest map is Mirage with a 63% win rate in 35 matches. In 59 of 129 matches the rating was 1.10 or higher (46%), in 40 it was below 0.90. In 104 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: October 2026 at 1.30. BICAA2 loses the most ELO in match 2 of the day (+3 ELO, win rate 35%). Things go best on Ancient (+131 ELO, win rate 62%). Match no. 1 of the day goes best: 56% win rate, +109 ELO. Improved over the last three months: K/R +0.14, Rating +0.19, ADR +16.5, Win rate +14 pp, ELO +680. Unchanged in recent months: Headshots at 50%. Last 30 days: 41 matches, win rate 61%, net ELO +178.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.