BHOP_BOG

Russia
On FACEIT since 2024 95 matches tracked 33 matches in 30 days
ELO ▲ 190
2,550
30-day peak: 2,575
Rank EU
#47,496
Russia #13,535 in Russia
Last updated:
Next update possible in 7m 29s

How does BHOP_BOG play?

Rating 1.22 K/R 0.89 ADR 96.4 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 95 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 31%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 57%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.23+0.19 · Ø 1.04 better than 89%
Pistol kills per match 2.7
Knife kills 1 in 95 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.5% of rounds and so well above the average (4.2%).

2K rounds 16.1%+2.5 pp · Ø 13.6% better than 92%
3K rounds 6.5%+2.3 pp · Ø 4.2% better than 97%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 28x 4K, 0 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 89%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 3%
Deaths per round 72%+1 pp · Ø 71% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +372
= Stayed the same
K/R at 0.89, Rating at 1.23, ADR at 97.4
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.89 (at the start 0.88). Well above the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −20 ELO
32 matches · 41% win rate
Between 0:00 and 6:00 +24 ELO, win rate 44%

BHOP_BOG loses the most ELO from match 5 of the day: −20 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Nuke
  2. Longest win streak: 13 wins in a row · Ancient
  3. Highest rating in a match: 2.38 · Mirage

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
68% better than 95%
1.02 better than 99%
108.3 better than 99%
1.44 better than 99%
72% of 134 duels better than 99%
18% of 11 situations better than 6%
Dust 224
46% better than 26%
0.79 better than 67%
87.2 better than 74%
1.09 better than 61%
48% of 97 duels better than 28%
31% of 16 situations better than 30%
Ancient20
45% better than 23%
0.84 better than 83%
92.8 better than 90%
1.12 better than 72%
56% of 123 duels better than 73%
29% of 7 situations better than 26%
Anubis10
40% -
0.90 -
92.6 -
1.22-
52% of 61 duels -
63% of 8 situations -
Nuke9
67% -
0.92 -
100.7 -
1.24-
59% of 44 duels -
50% of 10 situations -
Inferno3
33% -
0.70 -
77.0 -
0.97-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BHOP_BOG plays

Across 95 matches BHOP_BOG averages K/R 0.89, ADR 96.4 and a rating of 1.22. Biggest strength: Damage per round (ADR) at 96.4, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 19.7 kills per match with 48% headshots. The strongest map is Mirage with a 68% win rate in 28 matches. In 56 of 95 matches the rating was 1.10 or higher (59%), in 19 it was below 0.90. In 74 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: November 2026 at 1.27. BHOP_BOG loses the most ELO from match 5 of the day (−20 ELO, win rate 41%). Things go best in match 1 of the day (+49 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +49 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +372. Unchanged in recent months: K/R at 0.89, Rating at 1.23, ADR at 97.4. Last 30 days: 33 matches, win rate 64%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.