BGM--

Argentina
272 matches tracked
Last updated:

How does BGM-- play?

Rating 0.94 K/R 0.70 ADR 78.1 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 272 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

Level 4

Compared with 635 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 84%
Clutch 1v2 won 23%+4 pp · Ø 19% better than 68%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 34%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (43%).

Headshot rate 51%+8 pp · Ø 43% better than 89%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.92−0.03 · Ø 0.95 better than 39%
Pistol kills per match 2.3
Knife kills 5 in 272 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly above the average (2.1).

2K rounds 12.6%−0.1 pp · Ø 12.7% better than 51%
3K rounds 3.7%+0.1 pp · Ø 3.6% better than 59%
MVPs per match 2.2+0.1 · Ø 2.1 better than 70%
4Ks and aces 32x 4K, 3 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.23).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 6.0+2.3 · Ø 3.7 better than 89%
Enemies flashed per round 0.53+0.30 · Ø 0.23 better than 95%
Deaths per round 76%+3 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.1, Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp, ELO −137

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.69). Slightly above the average (0.70).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −49 ELO
20 matches · 30% win rate
In match 3 of the day +30 ELO
36 matches · 42% win rate
Between 12:00 and 18:00 +26 ELO, win rate 36%
On Saturdays −28 ELO, win rate 39%

BGM-- loses the most ELO on Nuke: −49 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 2.27 · Inferno
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
61% better than 87%
0.71 better than 58%
79.0 better than 63%
0.96 better than 53%
53% of 558 duels better than 75%
47% of 51 situations better than 78%
Dust 276
43% better than 31%
0.70 better than 57%
76.0 better than 47%
0.94 better than 45%
49% of 375 duels right on the average
42% of 38 situations better than 65%
Inferno32
41% better than 21%
0.74 better than 81%
85.9 better than 88%
1.01 better than 74%
45% of 187 duels better than 31%
31% of 16 situations better than 39%
Nuke20
30% better than 2%
0.63 better than 19%
68.8 better than 17%
0.86 better than 19%
41% of 91 duels better than 15%
50% of 8 situations better than 80%
Ancient19
32% better than 7%
0.68 better than 44%
78.9 better than 58%
0.89 better than 31%
46% of 98 duels better than 37%
30% of 10 situations better than 32%
Anubis18
44% better than 27%
0.68 better than 40%
78.8 better than 55%
0.90 better than 29%
44% of 91 duels better than 25%
57% of 7 situations better than 90%
Cache7
43% -
0.55 -
66.4 -
0.77-
35% of 37 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BGM-- plays

Across 272 matches BGM-- averages K/R 0.70, ADR 78.1 and a rating of 0.94. Biggest strength: Headshot rate at 51%, better than 89% of level 4 players. Most room to improve: Deaths per round at 76%, better than only 23% of level 4 players. Averages 15.3 kills per match with 51% headshots. The strongest map is Mirage with a 61% win rate in 99 matches. In 81 of 272 matches the rating was 1.10 or higher (30%), in 140 it was below 0.90. In 222 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. BGM-- loses the most ELO on Nuke (−49 ELO, win rate 30%). Things go best on Mirage (+104 ELO, win rate 61%). Match no. 4 of the day goes best: 58% win rate, +46 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.1, Headshots +3 pp. Got weaker: Win rate −4 pp, ELO −137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.