BEERCEO

Russia
On FACEIT since 2015 166 matches tracked 24 matches in 30 days
ELO ▼ 64
2,048
30-day peak: 2,138
Rank EU
#218,786
Russia #58,132 in Russia
Last updated:

How does BEERCEO play?

Rating 0.88 (from 146 matches) K/R 0.64 ADR 73.2 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 38%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 57%+8 pp · Ø 49% better than 89%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.87−0.16 · Ø 1.03 better than 5%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 5%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 14x 4K, 1 ace in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 47%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 43%
Deaths per round 73%+1 pp · Ø 72% better than 36%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.63, ADR at 71.9
▼ Got worse
Rating −0.05, Headshots −4 pp, Win rate −5 pp, ELO −88

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: June 2026 with 0.74. Last 3 months: 0.63 (at the start 0.65). Well below the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −123 ELO
45 matches · 49% win rate
On Thursdays −19 ELO, win rate 41%

BEERCEO loses the most ELO on Dust 2: −123 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 29 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 1.90 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 64%
0.61 better than 4%
70.0 better than 6%
0.86 better than 5%
40% of 209 duels better than 5%
45% of 31 situations better than 73%
Dust 245
49% better than 43%
0.64 better than 9%
71.9 better than 11%
0.89 better than 9%
38% of 206 duels better than 2%
61% of 23 situations better than 94%
Ancient23
48% better than 38%
0.63 better than 6%
70.2 better than 4%
0.86 better than 5%
52% of 120 duels right on the average
56% of 18 situations better than 87%
Anubis13
38% -
0.67 -
77.9 -
0.85-
50% of 56 duels -
33% of 9 situations -
Inferno12
25% -
0.62 -
75.4 -
0.87-
46% of 41 duels -
50% of 8 situations -
Cache11
45% -
0.68 -
84.6 -
0.95-
43% of 44 duels -
25% of 4 situations -
Nuke4
50% -
0.80 -
93.2 -
0.91-
60% of 15 duels -
100% of 1 situations -
Overpass3
100% -
0.84 -
90.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How BEERCEO plays

Across 166 matches BEERCEO averages K/R 0.64 and ADR 73.2; the rating across the 146 rated matches is 0.88. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.88, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 57% headshots. The strongest map is Mirage with a 55% win rate in 55 matches. In 37 of 146 matches the rating was 1.10 or higher (25%), in 80 it was below 0.90. In 146 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 0.90. BEERCEO loses the most ELO on Dust 2 (−123 ELO, win rate 49%). Things go best on Mirage (+81 ELO, win rate 55%). Match no. 3 of the day goes best: 58% win rate, +24 ELO. Got weaker: Rating −0.05, Headshots −4 pp, Win rate −5 pp, ELO −88. Unchanged in recent months: K/R at 0.63, ADR at 71.9. Last 30 days: 24 matches, win rate 50%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.