BEDOOOPEEEKK

Turkey
On FACEIT since 2025 358 matches tracked 74 matches in 30 days
ELO ▼ 8
2,049
30-day peak: 2,184
Rank EU
#217,554
Turkey #6,294 in Turkey
Last updated:

How does BEDOOOPEEEKK play?

Rating 0.95 K/R 0.68 ADR 75.4 from 358 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 358 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (321 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 19%+7 pp · Ø 12% better than 83%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.4
Knife kills 6 in 358 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 15%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 53x 4K, 5 aces in 321 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 3%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 17%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +248
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 76.3, Headshots at 45%
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 358 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −86 ELO
67 matches · 40% win rate
On Cache −72 ELO
30 matches · 37% win rate
Between 0:00 and 6:00 −1 ELO, win rate 42%
On Mondays −140 ELO, win rate 33%

BEDOOOPEEEKK loses the most ELO in match 1 of the day: −86 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Most kills in a match: 39 · Dust 2
  3. Recorded match no. 250 · Anubis
  4. Highest rating in a match: 2.59 · Anubis
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2118
47% better than 35%
0.68 better than 22%
75.2 better than 22%
0.94 better than 20%
50% of 599 duels better than 44%
28% of 58 situations better than 25%
Anubis71
49% better than 39%
0.71 better than 36%
78.2 better than 36%
0.98 better than 32%
47% of 319 duels better than 26%
37% of 38 situations better than 48%
Inferno48
50% better than 35%
0.68 better than 24%
74.4 better than 19%
0.94 better than 20%
49% of 220 duels better than 29%
26% of 23 situations better than 23%
Ancient44
36% better than 8%
0.69 better than 27%
78.6 better than 37%
0.92 better than 17%
49% of 221 duels better than 35%
33% of 24 situations better than 38%
Cache30
37% -
0.71 -
76.2 -
0.98-
44% of 141 duels -
43% of 21 situations -
Mirage25
64% better than 90%
0.66 better than 17%
73.0 better than 15%
0.92 better than 17%
50% of 115 duels better than 45%
67% of 15 situations better than 98%
Nuke21
48% better than 27%
0.62 better than 7%
65.7 better than 2%
0.91 better than 13%
40% of 90 duels better than 4%
45% of 11 situations better than 68%

Compared with players on the same level who have at least 15 matches on the map.

How BEDOOOPEEEKK plays

Across 358 matches BEDOOOPEEEKK averages K/R 0.68, ADR 75.4 and a rating of 0.95. Most room to improve: Utility hit rate at 26%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 45% headshots. The strongest map is Mirage with a 64% win rate in 25 matches. In 99 of 358 matches the rating was 1.10 or higher (28%), in 177 it was below 0.90. In 321 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: September 2026 at 0.98. BEDOOOPEEEKK loses the most ELO in match 1 of the day (−86 ELO, win rate 40%). Things go best in match 3 of the day (+169 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +169 ELO. Improved over the last three months: ELO +248. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 76.3, Headshots at 45%. Last 30 days: 74 matches, win rate 46%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.